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Modelling and Rendering a surface
Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface which is made up of polygons. Main reason for converting a surface to a polygonal surface is to simplify representation for speeding up the surface rendering. This is possible as all the polygons are described by linear equations.
explain cohen sutherland line clipping algorithm
In this lab you will learn how to use chrominance1 to segment coloured images. Here you be detecting skin, however, you could use this method to detect other coloured regions in im
Arguments made in favour of Analog Sound Shape of the waveforms: from digital signals sound reconstructed which is claimed to be harsher and unnatural compared to analog si
How avar values generate to get realistic movement There are numerous ways of generating avar values to get realistic movement. One way is to use markers on a real person (or w
what is normalization transformation?why is it needed and important?give simple example also.
Types of Authoring Tools Authoring tools are grouped depends on metaphor used for sequencing or organizing multimedia components and events as: Page or Card Based Tools
is there any plugin available to draw a picture in wpf dotnet programming using microsoft visio?
3DStudio Max -Softwares for computer animation The successor to 3-DStudio 3.0, 3-DStudio Max runs in WindowsNT. This is completely object-oriented, featuring new enhancements a
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom
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