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Modelling and Rendering a surface
Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface which is made up of polygons. Main reason for converting a surface to a polygonal surface is to simplify representation for speeding up the surface rendering. This is possible as all the polygons are described by linear equations.
B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement. For examp
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
what is normalization transformation?why is it needed and important?give simple example also.
Transformation for 3-D Shearing 2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are tran
refreh buffer
Q. Explain about Unified Memory Architecture? UMA signifies Unified Memory Architecture. It is an architecture that reduces the cost of PC construction. In this a part of main
Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne
How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?
Performing rotation about an Axis For performing rotation about an axis parallel to one of the coordinate axes (say z-axis), you first need to translate the axis (and hence the
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