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Structural Links: The information contained inside the hypermedia application is classically organized in several suitable fashions. This organization is represented by using structural links. We can group structural links together to make various types of application structures. If we look, for illustration, at a typical book, then this has both a linear structure that is from the start of the book linearly to the end of the book and typically a hierarchical structure in the form of the book comprises chapters, the chapters comprise sections, the sections containing matter. Classically in a hypermedia application we try to make and utilize suitable structures.
Types of Touch panels 1) Electrical TSS: Wire grid or the other conductive coating is utilized to specify a voltage drop at the point touched point from that the position ma
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
Types of Polygon tables curves and surfaces Attribute tables: This table has object information as transparency, surface reflexivity, texture features of an object in the vi
What is scaling? The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the
gouroud vs phong
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
General Perspective transformation with COP at the origin Here we suppose the given point P(x,y,z) be projected like P'(x',y',z') on the plane of projection. The center of pro
Question (a) Define the term Multimedia. (b) Describe any four important tools you know about for a virtual campus. (c) Following our discussion in our lecture list an
Multimedia Entertainment: The field of entertainment uses multimedia extensively. One of the earliest and the most popular applications of multimedia are for games. Multimedi
Geometric tables - Polygon Tables 1) Vertex table: Keep vertices' coordinates values in the object. 2) Edge table: Keep pointers back in to the vertex table for identif
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