Picture information - raster graphics and clipping, Computer Graphics

Assignment Help:

Picture Information - Raster Graphics and  Clipping

Now, the picture information is accumulated in the form of bit plans on which all bit plane complete information of picture is stored and for brightest intensity three bit plane just for simplicity must have one as respective information in the frame buffer, whether it is zero so, the intensity will be the least; several of the intensity combination are given as:

1841_Picture Information - Raster Graphics and  Clipping.png

Maximum intensity of a pixel means: the value for that point on all bit planes is one that produces maximum intensity to contain a bit low intensity any one of the bit plane is provided information 0 for such point as:

If picture information is accumulated in two bit planes then possibilities are:

0 0        min. intensity of a point

0 1        medium intensity of a point

1 0        medium intensity of a point

1 1        max intensity of a point

For consequent pixel on screen:

  • Each information digit is 0 or 1 for respective bit plane in continuation,
  • Each digit constitutes the information for a point in the respective bit plane,
  • For two bit planes we have four levels, likewise, three bit planes we have eight levels that is for n bit planes we have 2n levels.

⇒ For n bit plane 2n amount of information is required.

  • Through adopting this method of picture information storage, certainly, we can vary the intensity of adopting although extra memory consumption occurs because there may be exists more bit planes.
  • For controlling the intensity of the colours, we require a minimum of eight bit planes that is picture information has to have eight digits (0, 1) additionally 28 combinations occur.
  • For colours case we require in common 3 e- guns of 3 colours as red, green and blue for picture display along with varying colours.

 

1455_Picture Information - Raster Graphics and  Clipping 2.png

Figure: Frame Buffer: Colour Variation of a Pixel

As in the above figure we contain 3 bit planes consequently we have three digit numbers. If information in all planes i.e. R, G, B is zero as (0, 0, 0) after that there is no display. Another situation is listed as given below:

 

R

G

B

 

So,

0

0

0

no display

 

0

0

1

Blue display

 

0

1

0

Green display

 

0

1

1

Green-blue mix display and so on.

Likewise, for more colours we must have more bit planes and hence more numbers of digits signify more colour combinations.


Related Discussions:- Picture information - raster graphics and clipping

Sub classes of orthographic projection, Sub Classes of Orthographic Project...

Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes

Types of touch panels - input and output devices, Types of Touch panels ...

Types of Touch panels 1) Electrical TSS: Wire grid or the other conductive coating is utilized to specify a voltage drop at the point touched point from that the position ma

Interchange file format, IFF: It is Amiga Interchange File Format which is...

IFF: It is Amiga Interchange File Format which is used to transfer documents to and from Commodore Amiga Computers. This format is really flexible and permits images and text to b

Explain the lofting method in maya, QUESTION 1: a) Draw a Bezier curve ...

QUESTION 1: a) Draw a Bezier curve showing the following components i. hull ii. curve CV iii. span iv. start and end point b) Maya provides highly effective tools for all t

Derive the common transformation of parallel projection, Derive the common ...

Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection

Image - based rendering, Explore and understand light field. Checking out o...

Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.

Important points about the frame buffers - graphics hardware, Important Poi...

Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this

Character generation - output primitives, Character Generation You know...

Character Generation You know that graphics displays often contain components which are text based.  For example graph labels, annotations, descriptions on data flow diagrams,

Important points about the curve segment, Important Points about the Curve ...

Important Points about the Curve segment - properties of bezier curves Note : if P (u) → = Bezier curve of sequence n and Q (u) → Bezier curve of sequence m. After that Co

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd