Picture information - raster graphics and clipping, Computer Graphics

Assignment Help:

Picture Information - Raster Graphics and  Clipping

Now, the picture information is accumulated in the form of bit plans on which all bit plane complete information of picture is stored and for brightest intensity three bit plane just for simplicity must have one as respective information in the frame buffer, whether it is zero so, the intensity will be the least; several of the intensity combination are given as:

1841_Picture Information - Raster Graphics and  Clipping.png

Maximum intensity of a pixel means: the value for that point on all bit planes is one that produces maximum intensity to contain a bit low intensity any one of the bit plane is provided information 0 for such point as:

If picture information is accumulated in two bit planes then possibilities are:

0 0        min. intensity of a point

0 1        medium intensity of a point

1 0        medium intensity of a point

1 1        max intensity of a point

For consequent pixel on screen:

  • Each information digit is 0 or 1 for respective bit plane in continuation,
  • Each digit constitutes the information for a point in the respective bit plane,
  • For two bit planes we have four levels, likewise, three bit planes we have eight levels that is for n bit planes we have 2n levels.

⇒ For n bit plane 2n amount of information is required.

  • Through adopting this method of picture information storage, certainly, we can vary the intensity of adopting although extra memory consumption occurs because there may be exists more bit planes.
  • For controlling the intensity of the colours, we require a minimum of eight bit planes that is picture information has to have eight digits (0, 1) additionally 28 combinations occur.
  • For colours case we require in common 3 e- guns of 3 colours as red, green and blue for picture display along with varying colours.

 

1455_Picture Information - Raster Graphics and  Clipping 2.png

Figure: Frame Buffer: Colour Variation of a Pixel

As in the above figure we contain 3 bit planes consequently we have three digit numbers. If information in all planes i.e. R, G, B is zero as (0, 0, 0) after that there is no display. Another situation is listed as given below:

 

R

G

B

 

So,

0

0

0

no display

 

0

0

1

Blue display

 

0

1

0

Green display

 

0

1

1

Green-blue mix display and so on.

Likewise, for more colours we must have more bit planes and hence more numbers of digits signify more colour combinations.


Related Discussions:- Picture information - raster graphics and clipping

Displacement mapping, Implement displacement mapping and bump mapping on a ...

Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.

2-d viewing and clipping - raster graphics and clipping, 2-D Viewing and C...

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Principal vanishing point write respect to y-axis, Principal vanishing poin...

Principal vanishing point write respect to y-axis By the 2nd Row of the matrix as in Equation, the principal vanishing point w.r.t y-axis will as: (0, 5/√2, 0, 1/√2) in hom

Associative links, Associative Links: it is a link that is completely inde...

Associative Links: it is a link that is completely independent of the exact structure of the information. For illustration we have links depends on the meaning of various informat

Adobe flash - softwares for computer animation, Adobe flash - Softwares for...

Adobe flash - Softwares for computer animation Formerly, it was termed as Macromedia flash and prior to this, this was Futuresplash. This is in fact an IDE that refers to both

Gourand shading, what is ray tracing algorithm in hidden surface removal

what is ray tracing algorithm in hidden surface removal

Important points for key frame systems - computer animation, Important poin...

Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key

Important points for bresenham line generation algorithm, Important points ...

Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry

Potentially entering and leaving points - clipping, Potentially entering an...

Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd