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Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods?
Solution: In depth buffer algorithm every pixel location on the projection plane is identified for determining the visibility of surfaces regarding this pixel. Conversely, in scan-line method all surfaces intersected through a scan line are studied for visibility. The visibility test in depth-buffer method engages the comparison of depths of surfaces regarding a pixel on the projection plane. The surface closest to the pixel position is seemed visible. The visibility test in scan-line method which compares depth computations, for each overlapping surface to find out which surface is nearest to the view-plane hence it is declared as visible
List of 3-D Animation Software Here is a short list of several 3-D animation software are - Softimage ( Microsoft) - Alias/Wavefront ( SGI) - 3D studia MAX (Autodesk
define raster scan
i need help in my Engineering graphic assignment
difference between gl,glu and glut
Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language. Test your code for line segments with end points falling in various regions.
This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon
Question 1: (a) What do you meant by the term typography and what is its main purpose? (b) Differentiate between typeface and font using examples. (c) Design knows many diffe
Visible Surface Detection - Modeling and Rendering Provided a set of 3-Dimentional objects and a viewing position for the generation of realistic graphics show, we want to de
how to make area subdivision method
Area-Subdivision method This method is a type of an image-space method although uses object-space operations re-ordering or sorting of surfaces as per to depth. Area sub-div
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