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Differentiate between z-buffer method and scan-line method. What is the visibility test made in these methods?
Solution: In depth buffer algorithm every pixel location on the projection plane is identified for determining the visibility of surfaces regarding this pixel. Conversely, in scan-line method all surfaces intersected through a scan line are studied for visibility. The visibility test in depth-buffer method engages the comparison of depths of surfaces regarding a pixel on the projection plane. The surface closest to the pixel position is seemed visible. The visibility test in scan-line method which compares depth computations, for each overlapping surface to find out which surface is nearest to the view-plane hence it is declared as visible
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
#drawing
Optical Character Recognition Software (OCR) Frequently, you will have printed matter and the other text to incorporate in your project although no electronic text file. Along
Resolution Graphic demonstrations are utilized in presentations to assist convey a concept or express a mood, two kinds of demonstrations graphics are: Vector, and B
Architecture: One of the purposes for the development of virtual reality (that is in fact a form of computer animation) was which it was going to be very helpful to architects. He
Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like
What is character generation?
Ray Tracing: Ray t racing is the technique to determine which objects in the scene are visible. In this to identify the visible surface for each pixel we continue to bounce the
Consider the line segment AB in 3-Dimentional parallel to the z-axis along with end points A (- 5,4,2) and also B (5,-6,18). Carry out a perspective projection upon the X=0 plane;
QUESTION (a) Draw and explain the block diagram of a Digital Signal Processing System for an analog signal. (b) Draw the pictorial representation of the signals at each leve
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