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Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any wear and tear to the artifact itself by using a 3-D digitizer. All the scenery is modeled and place together in a particular scene. Now, the archeologist has a total model of the site in the computer. A lot of things can be done to this model. The exact location of artifacts is stored in the computer and can be visualized without visiting the excavation site again.
Question: (a) A statistical encoding algorithm is being considered for the transmission of a large number of long text files over a public network. Part of the file content i
Cohen Sutherland Line Clippings Algorithm The clipping problem is identified by dividing the region surrounding the window area into four segments Up as U, Down as D, Left as
3D Primitive and Composite Transformations Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformati
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
Find Out Projection Matrix for Oblique Projection To find out projection matrix for oblique projection, we want to find out the direction vector d. Because vector PP' and vect
What is Aspect ratio? The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
Question 1) Why are selection tools useful? Describe them based on different categories Question 2) What are the different types of layers? Describe each type Quest
B-spline curves - clipping and 3d primitives B-spline curves are piecewise polynomial cubes with one or more polynomial pieces with a minimum smoothness requirement. For examp
Define Aspect ratio- Aspect ratio: The ratio of vertical points to horizontal points necessary to produce equal –length lines in both directions on the screen, is called as
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