Archeology-applications for computer animation, Computer Graphics

Assignment Help:

 

Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any wear and tear to the artifact itself by using a 3-D digitizer. All the scenery is modeled and place together in a particular scene. Now, the archeologist has a total model of the site in the computer. A lot of things can be done to this model. The exact location of artifacts is stored in the computer and can be visualized without visiting the excavation site again. 

 


Related Discussions:- Archeology-applications for computer animation

Normalization transformation, what is normalization transformation?why is i...

what is normalization transformation?why is it needed and important?give simple example also.

Types of basic tools of multimedia, Types of Basic Tools Different typ...

Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar

Axis of rotation - construction of a solid, Axis of Rotation - Construction...

Axis of Rotation - Construction of a solid with a translational sweep Figure:  (a)                                                                          Figure  (b)

CRT, why there is coating of phosphorous on CRT screen?

why there is coating of phosphorous on CRT screen?

Description and measurement of circadian rhythms, The description and measu...

The description and measurement of circadian rhythms. Describe the standard method used for the recording and graphing of behavioral rhythms in animals, especially the use

Math, what is the numerical numbers

what is the numerical numbers

Transformation for 3-d rotation, Transformation for 3-D Rotation Rotat...

Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl

Texturing - texture coordinate, Background Texturing is like wallpaperin...

Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,

3-dimentional, expalin 3-dimentional display methods

expalin 3-dimentional display methods

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd