Draw a long line segment using dda line drawing algorithm, Computer Graphics

Assignment Help:

Draw a long line segment using (i) DDA line drawing algorithm (ii) Bresenham line drawing algorithm (iii) OpenGL function using GL_LINES.  Observe if DDA line segment deflects from Bresenham line segment or the graphics library line segment. 

Answer: Implementation of Bresenham and DDA algorithm is already given on page 20-21 of this unit.  Use the code to draw a line segment (10, 20) - (1020, 700) using both the algorithms.  Further, we draw the same line segment by adding the following code in the RenderScene( ) function of the code using the following OpenGL library function.    

glBegin(GL_LINES);

   glVertex2i(1020,700);

   glVertex2i(10,20);

   glEnd();  

Use a different colour for each of the three codes. Accordingly code of RenderScene( ) will be modified as follows:   

void RenderScene(void)

{

glClear(GL_COLOUR_BUFFER_BIT);

glColour3f(1.0f, 0.0f, 0.0f);    

bresenham(10,20,1020,700);//Bresenham line segment with RED

   glColour3f(0.0f, 1.0f, 0.0f);        

  dda(10,20,1020,700); //dda line segment with GREEN

  glColour3f(1.0f, 1.0f, 1.0f);        

  glBegin(GL_LINES);

   glVertex2i(1020,700);

   glVertex2i(10,20);

  glEnd(); //OpenGl Line segment with WHITE

        glFlush();   

}

On present day systems with very high accuracy on floating point calculations all the three line segments are plotting almost the same line segment. However, if you run the same program on an older system, you would find that the pixels generated by DDA algorithm are slightly away from the two line segments that have been generated using Bresenham algorithm and OpenGL function. The OpenGL function and Bresenham algorithm produce almost the same line segments.


Related Discussions:- Draw a long line segment using dda line drawing algorithm

CRT, Explain working of CRT

Explain working of CRT

Depth-buffer (or z-buffer) method , Depth-buffer (or z-buffer) Method ...

Depth-buffer (or z-buffer) Method  Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as

Projections - 3d primitive and composite transformations, Projections W...

Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke

Simulation-applications for computer animation, Simulation: There are seve...

Simulation: There are several things, places and events people cannot witness in first person. There are a lot of causes for this. Several may happen too rapidly, several may be t

Write short notes on rendering bi-cubic surface, Write short notes on rende...

Write short notes on rendering bi-cubic surface patches of constant u and v method?  The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations t

Modelling and rendering a surface, Modelling and Rendering a surface Com...

Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface.  By a polygonal surface we mean a surface whi

Terms, composite transformation

composite transformation

Picture information - raster graphics and clipping, Picture Information - ...

Picture Information - Raster Graphics and  Clipping Now, the picture information is accumulated in the form of bit plans on which all bit plane complete information of pictur

Put the system of a geometric data table for a 3d rectangle, Put the system...

Put the system of a geometric data table for a 3d rectangle. Solution : Vertex Table Edge Table Polygon Surface Table

Character generation, Which is the most usable and frequent method to gener...

Which is the most usable and frequent method to generate a character?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd