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1. What do you understood by the term graphic primitives?
Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new image or object.
2 What is the Staircase effect?
Ans. Because of low resolution and inappropriate approximation of pixel positions the images are usually distorted and the Zig-Zags that is called distortions which produced in the display of straight line or the other graphic primitive is the staircase effect.
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a
Advantages of GIF Files GIF is the most extensively supported graphics format upon the Web. GIFs of diagrammatic images appear better than JPEGs. GIF maintains inte
Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
what is the working procedure of CRT with diagram
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex
Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh
Question: (a) Describe the term ‘Multimedia'. (b) Briefly describe two main reasons to use ‘Compression' in Multimedia. (c) All Multimedia development teams could have
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