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1. What do you understood by the term graphic primitives?
Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new image or object.
2 What is the Staircase effect?
Ans. Because of low resolution and inappropriate approximation of pixel positions the images are usually distorted and the Zig-Zags that is called distortions which produced in the display of straight line or the other graphic primitive is the staircase effect.
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
What is run length encoding? Run length encoding is a compression method used to store the intensity values in the frame buffer, which keeps each scan line as a set of intege
Question: Explain how computer graphics would play a useful role in education and training. Answer: Computer graphics has occupied an important role in education and training.
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of
Question 1 How does GIS differ from traditional Maps? Explain Question 2 Explain vector data model with examples Question 3 What is spatial analysis? explain
Scan Line Polygon Fill Algorithm - Raster Graphics In such algorithm, the information for a solid body is stored in the frame buffer and utilizing that information each pixel
Midpoint circle generation algorithm This makes use of a circle function. Based on this circle function, a decision parameter is created which is used to decide successive pixe
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