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1. What do you understood by the term graphic primitives?
Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new image or object.
2 What is the Staircase effect?
Ans. Because of low resolution and inappropriate approximation of pixel positions the images are usually distorted and the Zig-Zags that is called distortions which produced in the display of straight line or the other graphic primitive is the staircase effect.
Definitions of Hypermedia It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audi
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
Concept Of Hyper Text And Hyper Media:- Any student, who has utilized online assist for gaming etc, will previously be familiar along with a basic component of the Web-Hypertext.Hy
File format We want an image of a Fly. The wings are incompletely transparent and to present that in our presentation what be problematic if suitable file format is not there.
Newspapers exchange news by using news agencies (such as Reuters and ITARTASS). A newspaper registers at a news agency and sends all its news to the agency. The news agency collect
crt is an analog or digital device
Transformation for 3-D Scaling As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling i
What is scan line algorithm? One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
Example: Exemplify the Bresenham line generation algorithm through digitizing the line along with end points (20, 10) and (30, 18) Solution: m = (y2 - y1)/( x2 - x1) =
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