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This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon along the common edges, thus eliminating the intensity discontinuities that can occur in flat shading. Each polygon surface is rendered with Gourand shading by performing the following calculation: (i) Determine the average unit normal vector at each polygon vertex. (ii) Apply an illumination model to each vertex to calculate the vertex intensity. (iii) Linearly interpolate the vertex intensities over the surface of the polygon. At each polygon vertex we obtain a normal vector by averaging the surface normal of all polygons sharing that vertex. Thus for vertex position V, we obtain the unit vertex normal width the calculation. One we have the vertex normal's, we determine the intensity at the vertices from a lightning model. Incremental calculations are used to obtain successive edge intensity values between scan lines and to obtain successive intensities along a scan line.
Arguments made in favour of Analog Sound Shape of the waveforms: from digital signals sound reconstructed which is claimed to be harsher and unnatural compared to analog si
1. What do you understood by the term graphic primitives? Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new i
Anti Aliasing - Modeling and Rendering It is a method for enhancing the realism of an image through eliminating the jagged edges from it. Such jagged edges or "jaggies", appe
uniform scaling and differential scaling with the help of diagram
Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh
QUESTION (a) Describe the following Mean Filters used as Noise Reduction filters: 1. Arithmetic Mean Filter. 2. Geometric Mean Filer. 3. Harmonic Mean Filter. You a
Beam Penetration Method and Shadow Mask Method Two methods exist for displaying colors in a CRT monitor - beam penetration method and shadow mask method. Beam penetration metho
What is Transformation? Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans
Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of
Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr
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