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Key Frames -Traditional Animation Techniques
The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frames wherein a lot of modifications take place. Such are the key points of the animation. Presently, a bunch of junior artists sketch in the frames in among. This manner, the workload is distributed and controlled through the key frames. Through doing work this method, the time wherein an animation can be generated is cut dramatically, based on the number of people working on the project. Work can be finished simultaneously through many people, hence cutting down the time required to find a final product out.
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
Determine the transformation matrix for the reflection about the line y = x. Solution: The transformation for mirror reflection regarding to the line y = x, comprises the subs
Explain Positioning Techniques in computer Graphics in detail
Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as
What is shearing? The shearing transformation actually slants the object with the X direction or the Y direction as needed.ie; this transformation slants the shape of an obje
Line Clipping Algorithm - Cohen Sutherland Algorithm Line is a series of endless number of points; here no two points contain space in among them. Hence, the above said inequa
Determine the advantages of raster-scan systems (i) Rasterisation is now performed faster since a special purpose processor is used. (ii) The CPU is not slowed down by the
Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key
1. What is the purpose behind the Staircase effect? Ans. The approximation concerned in the calculation for finding of pixel position concerned in the display of lines and th
Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries
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