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1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as
i) A Circle
ii) A self intersecting polygon
Compare the results of two algorithms for the self intersecting polygon. 2. Write a code using C-language to generate an arbitrary character by using (i) bitmap method (ii) outline method. Use this code to generate three different characters of your own mother tongue.
types of attributes
1. Implement proper exception handling mechanism for this application. 2. Display all data a. Search specific data (depending of the user selection, your application should e
1. Why are homogeneous co-ordinates utilized in computer vision? I want to identify what the use of homogenous co-ordinates makes possible in terms of camera models. 2. Consider
Important Notes for Negative Accelerations Note : Having projections of points on curve, above Y axis we will obtain a pattern similar to figure 8 that is needed to produce ne
Resolution - Display Devices On a display device, the resolution means the maximum number of points that can be displayed simultaneously without an overlap in a row and number
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
Question : (a) What do you understand by the term ‘contone'? (b) What are spot colours? (c) You have been asked to prepare an artwork (a magazine) to send to a printer.
Subdivision Algorithm - Visible Surface Detection 1) Initialize the area to be the whole screen. 2) Create a PVPL regarding an area, sorted on z min as the smallest z coor
Example1: Translate a square ABCD along with the coordinates as: A(0,0),B(5,0),C(5,5),D(0,5) via 2 units in x-direction and 3 units in y-direction. Solution: We can show the
Transformation for Isometric projection - Transformation Suppose that P(x,y,z) be any point in a space. Assume as a given point P(x,y,z) is projected to the P'(x'y',z') on t
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