Resolution - display devices, Computer Graphics

Assignment Help:

Resolution - Display Devices

On a display device, the resolution means the maximum number of points that can be displayed simultaneously without an overlap in a row and number of such rows covering per square centimetre (or per square inch). In order to understand what non-overlap area is, refer to Fig.

 

601_Resolution.png

The outmost ring is having almost negligible intensity, the second outer circle specifies the diameter which becomes visible to human eyes making a non- overlapping range of spots. The innermost spot is showing maximum intensity. So the non-overlapping points are actually those points which can be clearly distinguished. As given in the book, two adjacent spots are distinct if the difference between them is greater than the diameter at which each spot has intensity of about 60% of the maximum intensity.

Number of points is put in matrix form as the number of points in each horizontal line and the total number of horizontal lines that can be displayed at a time. In a layman's term if a CRT monitor can display 1024 points in a horizontal line and total horizontal lines that can be displayed simultaneously are 768, then the resolution of the monitor is 768 1024× . Each single point of display, which forms one unit of display, is called a pixel (short form of picture-cell). So a graphics display devices is treated as a graph paper with pixel as the smallest unit of display. Larger the resolution smaller is the size of the pixel.


Related Discussions:- Resolution - display devices

Polygon rendering and ray tracing methods, Polygon Rendering and Ray Tracin...

Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese

Vertical retrace - display devices, Vertical retrace - Display Devices ...

Vertical retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the top, left most point on the monitor after refreshing all ho

How to use illumination model to calculate vertex intensity, How to utilize...

How to utilize illumination model to calculate vertex intensity: For such we interpolate intensities beside the polygon edges, for all scan line the intensity at the intersecti

Important points for key frame systems - computer animation, Important poin...

Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key

B splines, What is uniform rational splines

What is uniform rational splines

Explain three dimensional transformations, Explain Three Dimensional Transf...

Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to

Importance of multimedia, Importance of Multimedia: Multimedia will help i...

Importance of Multimedia: Multimedia will help in spreading the information age to millions of teachers/learners. Today Multimedia educational computing is fastest raising markets

Transformation for 3-d scaling, As we already seen that the scaling proces...

As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red

CRT, Explain working of CRT

Explain working of CRT

Introduction of curves and surfaces, Introduction of Curves and Surfaces ...

Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd