Z- buffer algorithm, Computer Graphics

Assignment Help:

Q. Describe the z- Buffer algorithm for hidden surface removal.

Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. The surface depth is measured from the view plane along the z- axis of a viewing system. When object description is converted to projection coordinates (x, y, z) each pixel position on the view plane is specified by x & y coordinate, and z value gives the depth information. Thus object depth can by comparing the z- values. The z- buffer algorithm is usually implemented in the normalized coordinates, so that z- values range from 0 at the back clipping plane to 1 at the front clipping plane. Z- Buffer Algorithm  1. Initialize the depth buffer and refresh buffer so that for all buffer position (x, y), depth (x, y) =0 refresh (x, y) = 1 background. 2. For each position on each polygon surface, compare depth values to previously started values in the depth buffer to determine visibility. (a) Calculate the depth z for each (x,y) position on the polygon. (b) If z> depth (x, y) then set depth (x, y) =z refresh (x, y) = Isuff (x, y) Where I background intensity and Isuff (x, y) is the projection intensity value for the surface at pixel position (x, y). After all surface have been processed, the depth buffer contains depth values for the visible surface and the refresh buffer contains the corresponding intensity values for those surface. In the figure, among three surface, surface S1 has the smallest depth at view position (x, y) and hence highest z value. So it is visible at that position. To calculate the z- value, the plane equation Ax + By + Cz + D = 0 is used where (x, y, z) is any point on the plane, and the coefficient A, B, C and D are contents describing the spatial properties of the plane.                                                     Only one subtraction is needed to calculate z (x + 1, y) given z (x, y), since the quotient A/C is constant and ^x = 1. A similar incremental calculation cam be performed to determine the first value of z on the next scan line, decrementing by B/C for each ^y. Drawback of z- buffer (i) It requires an additional buffer and hence the large memory. (ii) It is a time consuming process as it requires comparison for each pixel instead for the entire polygon. 

 

 


Related Discussions:- Z- buffer algorithm

Avi codec format, AVI CODEC Formats: Various AVI file formats other than t...

AVI CODEC Formats: Various AVI file formats other than the DV Types 1 and 2 formats are there discussed earlier. All such the other formats involve the utilization of Compressor o

Explain three dimensional transformations, Explain Three Dimensional Transf...

Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to

Time delay and busy flag method, 1. Using a time Delay Method The delay...

1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is

Describe transformation, What is Transformation?  Transformation is the...

What is Transformation?  Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans

Compute the negative of the image, Obtain an MRI image using the Open Sourc...

Obtain an MRI image using the Open Source internet resources. i. Read the image into Scilab ii. Plot the image iii. Covert it into grayscale image and plot it iv. Find/

Mplab ide software, MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was de...

MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c

Chemistry-applications for computer animation, Chemistry: Computer animati...

Chemistry: Computer animation is a very helpful tool in chemistry. Several things in chemistry are too small to see, and handle or do experiments on like, molecules and atoms for

State the technology used in lcd, State the technology used in LCD Some...

State the technology used in LCD Some passive matrix (Pixels are illuminated in scanline order like a raster display but  the lack of phospherescence causes flicker) LCDs have

Key frame systems - computer animation, Key Frame Systems - computer animat...

Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between

Applications-introduction to computer graphics, Applications Research ...

Applications Research in computer graphics has a wide range of application as well as both photorealistic and non-photorealistic image synthesis, image-based rendering and mod

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd