Z- buffer algorithm, Computer Graphics

Assignment Help:

Q. Describe the z- Buffer algorithm for hidden surface removal.

Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. The surface depth is measured from the view plane along the z- axis of a viewing system. When object description is converted to projection coordinates (x, y, z) each pixel position on the view plane is specified by x & y coordinate, and z value gives the depth information. Thus object depth can by comparing the z- values. The z- buffer algorithm is usually implemented in the normalized coordinates, so that z- values range from 0 at the back clipping plane to 1 at the front clipping plane. Z- Buffer Algorithm  1. Initialize the depth buffer and refresh buffer so that for all buffer position (x, y), depth (x, y) =0 refresh (x, y) = 1 background. 2. For each position on each polygon surface, compare depth values to previously started values in the depth buffer to determine visibility. (a) Calculate the depth z for each (x,y) position on the polygon. (b) If z> depth (x, y) then set depth (x, y) =z refresh (x, y) = Isuff (x, y) Where I background intensity and Isuff (x, y) is the projection intensity value for the surface at pixel position (x, y). After all surface have been processed, the depth buffer contains depth values for the visible surface and the refresh buffer contains the corresponding intensity values for those surface. In the figure, among three surface, surface S1 has the smallest depth at view position (x, y) and hence highest z value. So it is visible at that position. To calculate the z- value, the plane equation Ax + By + Cz + D = 0 is used where (x, y, z) is any point on the plane, and the coefficient A, B, C and D are contents describing the spatial properties of the plane.                                                     Only one subtraction is needed to calculate z (x + 1, y) given z (x, y), since the quotient A/C is constant and ^x = 1. A similar incremental calculation cam be performed to determine the first value of z on the next scan line, decrementing by B/C for each ^y. Drawback of z- buffer (i) It requires an additional buffer and hence the large memory. (ii) It is a time consuming process as it requires comparison for each pixel instead for the entire polygon. 

 

 


Related Discussions:- Z- buffer algorithm

Problem with interpolated shading - polygon rendering, Problem with Interpo...

Problem with Interpolated Shading There are several more shading models that intermediate in complication among Gouraud and Phong shading, linking the liner interpolation of t

Steps involved in performing image based processing, QUESTION (a) Expla...

QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen

Raster and random scan displays - hardware primitive, Raster and random sca...

Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre

Scripting systems- computer animation, Scripting Systems- Computer Animatio...

Scripting Systems- Computer Animation Scripting Systems are the earliest type of motion control systems. Scripting systems permit object specifications and animation sequenc

Scan conversion - 2d shape primitives, Scan conversion: For display of...

Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed.  This

Common steps of designing the animation sequence, Common Steps of Designing...

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou

Briefly explain the term density range, QUESTION a) Explain with the he...

QUESTION a) Explain with the help of a diagram, how a thermal inkjet printer works. b) Briefly explain the term density range. c) Distinguish between scaling and resampli

What happens while two polygons have similar z value , What happens while t...

What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)

Passive computer animations - types of computer animation, Passive Computer...

Passive Computer Animations: That has no option for users to utilize computer graphics today is mostly interactive for example: movies. Frame animation is non-interactive anim

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd