Z- buffer algorithm, Computer Graphics

Assignment Help:

Q. Describe the z- Buffer algorithm for hidden surface removal.

Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. The surface depth is measured from the view plane along the z- axis of a viewing system. When object description is converted to projection coordinates (x, y, z) each pixel position on the view plane is specified by x & y coordinate, and z value gives the depth information. Thus object depth can by comparing the z- values. The z- buffer algorithm is usually implemented in the normalized coordinates, so that z- values range from 0 at the back clipping plane to 1 at the front clipping plane. Z- Buffer Algorithm  1. Initialize the depth buffer and refresh buffer so that for all buffer position (x, y), depth (x, y) =0 refresh (x, y) = 1 background. 2. For each position on each polygon surface, compare depth values to previously started values in the depth buffer to determine visibility. (a) Calculate the depth z for each (x,y) position on the polygon. (b) If z> depth (x, y) then set depth (x, y) =z refresh (x, y) = Isuff (x, y) Where I background intensity and Isuff (x, y) is the projection intensity value for the surface at pixel position (x, y). After all surface have been processed, the depth buffer contains depth values for the visible surface and the refresh buffer contains the corresponding intensity values for those surface. In the figure, among three surface, surface S1 has the smallest depth at view position (x, y) and hence highest z value. So it is visible at that position. To calculate the z- value, the plane equation Ax + By + Cz + D = 0 is used where (x, y, z) is any point on the plane, and the coefficient A, B, C and D are contents describing the spatial properties of the plane.                                                     Only one subtraction is needed to calculate z (x + 1, y) given z (x, y), since the quotient A/C is constant and ^x = 1. A similar incremental calculation cam be performed to determine the first value of z on the next scan line, decrementing by B/C for each ^y. Drawback of z- buffer (i) It requires an additional buffer and hence the large memory. (ii) It is a time consuming process as it requires comparison for each pixel instead for the entire polygon. 

 

 


Related Discussions:- Z- buffer algorithm

Interpolation spleen and approximation spine, Q.   Give the difference betw...

Q.   Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s

Remark for perspective projection - transformation, Remark for Perspective ...

Remark for Perspective projection - Transformation A Perspective projection can have at most three Principle Vanishing points and at any rate one Principle vanishing point. To

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

What is orthographic parallel projection, What is orthographic parallel pro...

What is orthographic parallel projection?  When the direction of the projection is normal (perpendicular) to the view plane then the projection is called as orthographic paral

Computer science, what do you means by bresenham s him algorithm

what do you means by bresenham s him algorithm

Transformation for 3-d shearing, Transformation for 3-D Shearing 2-dim...

Transformation for 3-D Shearing 2-dimensional xy-shearing transformation, as explained in equation, can also be simply extended to 3-dimensional case. All coordinates are tran

Raster scan display device - types of refresh monitors, Raster Scan Display...

Raster Scan Display Device - types of refresh monitors Now day screen display is also based on Cathode ray Tube technology, except that in place of displaying the picture tra

Introduction to computer graphics, Introduction To Computer Graphics ...

Introduction To Computer Graphics Early man employed drawings to communicate even before he learnt to communicate, write or count. Incidentally, these earliest hierogly

Description of the particularities of each drawing style, Question: (a)...

Question: (a) There are 3 main industries of drawing style and it has become a phenomenon. It was inspired by internationally diffused cartoons, comic strip books and since the

Object space - approaches for visible surface determination, Object Space -...

Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd