Z- buffer algorithm, Computer Graphics

Assignment Help:

Q. Describe the z- Buffer algorithm for hidden surface removal.

Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. The surface depth is measured from the view plane along the z- axis of a viewing system. When object description is converted to projection coordinates (x, y, z) each pixel position on the view plane is specified by x & y coordinate, and z value gives the depth information. Thus object depth can by comparing the z- values. The z- buffer algorithm is usually implemented in the normalized coordinates, so that z- values range from 0 at the back clipping plane to 1 at the front clipping plane. Z- Buffer Algorithm  1. Initialize the depth buffer and refresh buffer so that for all buffer position (x, y), depth (x, y) =0 refresh (x, y) = 1 background. 2. For each position on each polygon surface, compare depth values to previously started values in the depth buffer to determine visibility. (a) Calculate the depth z for each (x,y) position on the polygon. (b) If z> depth (x, y) then set depth (x, y) =z refresh (x, y) = Isuff (x, y) Where I background intensity and Isuff (x, y) is the projection intensity value for the surface at pixel position (x, y). After all surface have been processed, the depth buffer contains depth values for the visible surface and the refresh buffer contains the corresponding intensity values for those surface. In the figure, among three surface, surface S1 has the smallest depth at view position (x, y) and hence highest z value. So it is visible at that position. To calculate the z- value, the plane equation Ax + By + Cz + D = 0 is used where (x, y, z) is any point on the plane, and the coefficient A, B, C and D are contents describing the spatial properties of the plane.                                                     Only one subtraction is needed to calculate z (x + 1, y) given z (x, y), since the quotient A/C is constant and ^x = 1. A similar incremental calculation cam be performed to determine the first value of z on the next scan line, decrementing by B/C for each ^y. Drawback of z- buffer (i) It requires an additional buffer and hence the large memory. (ii) It is a time consuming process as it requires comparison for each pixel instead for the entire polygon. 

 

 


Related Discussions:- Z- buffer algorithm

Devi, Explain the 3d transformations

Explain the 3d transformations

Multimedia tool features, Multimedia Tool Features General to nearly a...

Multimedia Tool Features General to nearly all multimedia tool platforms are various features for encapsulating the content, presenting the data, acquiring user input and cont

Illumination model - polygon rendering & ray tracing methods, Illumination ...

Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object

Explain what is the bleed and its purposes, QUESTION (a) Name the space...

QUESTION (a) Name the spaces and guides in the Figure below                 (b) What is the difference between Pantone and Process colors? Elaborate (c) Explain what i

Gourand shading and phong shading, Gourand shading and Phong shading ...

Gourand shading and Phong shading a. Gourand shading OR Intensity interpolation scheme We will discuss such scheme in further section of Gourand shading OR Intensity in

Magnify a triangle with vertices, Magnify a triangle with vertices A = (1,1...

Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position.  Answer: You need to apply scaling b

Polygon tables - curves and surfaces, Polygon Tables - curves and surfaces ...

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Why are the bitmap images unsuitable, Question: (a) (i) Give four re...

Question: (a) (i) Give four reasons to explain why are the bitmap images unsuitable for use in a high end print production workflow. (ii) An eps file has two main parts,

Important points about the bezier curves, Important points about the bezier...

Important points about the bezier curves - modeling and rendering 1) Generalizing the idea of Bezier curve of degree at n based upon n+1 control point p0,.....pn P(0)= P 0

Polygonalization of the surface, Remember in polygonalization of the surfac...

Remember in polygonalization of the surface, following rules must be followed. Any two polygons  (i)  share a common edge,   (ii)  Share a common vertext,  (iii)  Arc disj

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd