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The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Sunflower, Airplane, Face and Leopard). Classification requires training for each image category. The image categories are learned through a training process and an image is annotated in terms of the learned categories. Figure 1 shows the overall process of the image classification. This image classification can be used for automatic generation of keyword metadata and for efficient searching and leverage of archived content.
1. Do we have need of to generate the full circumference of the circle utilizing the algorithm or can we can produces it in a quadrant or octant only and after that utilization
Describe interactive model of computer graphics and application areas of interactive computer graphics.
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
Types of Animation: - Procedural Animation - Representational Animation - Stochastic Animation - Behavioura
Importance of Multimedia: Multimedia will help in spreading the information age to millions of teachers/learners. Today Multimedia educational computing is fastest raising markets
Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from
Uses for GIF and JPEG Files: Microsoft Internet Explorer, Netscape Navigator and most the other browsers maintain both JPEG and GIF graphics. Theoretically, you could util
Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre
Linearly interpolate - Modeling and Rendering I 4 = I 1 + t (I 2 - I 1 ); here t = (|y 1 - y 2 |)/(|y 1 - y 2 |) I D = I A + t (I B - I A ); here t = (|AD|)/(|AB|)
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
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