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Merits -Phong shading or Normal Vector Interpolation Shading
Hence by finding intensities at various points across the edge we determine the intensity that is varying across the edge among two vertex points and is not uniform like in Gouraud Shading, providing much good effect. Thus we can say as the normal vector interpolation by Phong shading is better to intensity interpolation method as in Gourand Shading since it largly reduces the mach bands.
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
Sequence of Steps to Generate a Full Animation The sequence of steps to generate a full animation would be as given below: 1) Improve a script or story for the animation.
Write short notes on Text generation. OR Character Generation Techniques Character Generation Techniques Two different representations are used for storing computer fon
interactive picture-construction techniques
High level techniques (motion generalized) Techniques utilized to explain general motion behavior of any of graphic object, such techniques are algorithms or models utilized to
Question : (a) What do you understand by the term ‘contone'? (b) What are spot colours? (c) You have been asked to prepare an artwork (a magazine) to send to a printer.
Depth-buffer (or z-buffer) Method Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as
Question: (a) There are 3 main industries of drawing style and it has become a phenomenon. It was inspired by internationally diffused cartoons, comic strip books and since the
Define Random Scan/Raster Scan displays. Ans. Random scan is a process in which the display is made by the electronic beam, which is directed, only to the points or division of
Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x
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