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Merits -Phong shading or Normal Vector Interpolation Shading
Hence by finding intensities at various points across the edge we determine the intensity that is varying across the edge among two vertex points and is not uniform like in Gouraud Shading, providing much good effect. Thus we can say as the normal vector interpolation by Phong shading is better to intensity interpolation method as in Gourand Shading since it largly reduces the mach bands.
Local Illumination Model - Polygon Rendering In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken
Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi
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QUESTION (a) Median filters do not cater for a dynamic range of pixels in a given area, S. Thus to ensure that no loss of image details occur in S, adaptive median filters coul
what is frame buffer
"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines. Using an array imposes severe limitati
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plz difine types of chractar genration..
B-spline curves are piecewise smooth polynomial curves. B-spline curves are defined over an interval which has been partitioned into sub-intervals. On each subinterval B-sp
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