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Computations with Phong Shading
Computations involved along with Phong Shading:
i) Find out average unit normal vector at each polygon vertex.
ii) Linearly interpolate the vertex normals above the surface of polygon.
iii) Apply illumination model beside each scan line to calculate projected pixel intensities for surface points.
What is uniform rational splines
Explain window to view port transformation
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
1. Distinguish among Scan line polygon fill and Seed fill or Flood fill algorithm? Scan Line Polygon Flood Fill Algorithms ?1. This
basic video controller operations
multimedia
Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou
Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in
normal vector
Explain Positioning Techniques in computer Graphics in detail
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