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Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty
Disadvantages : 1) Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2) Dependency of device and memory intensive. 3) Wasted calculation u
what is curve clipping
what is graphical notation
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
basic video controller operations
Write short notes on rendering bi-cubic surface patches of constant u and v method? The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations t
Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key
difference between vecgen algoritham and bresenham''s algori
Define transformation. Explain all basic transformation
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