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Basic Transformations - 2-d and 3-d Transformations
Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All object point P has coordinates (x,y), consequently the object is the total sum of every its coordinate points as in figure. Here the object is moved to a new position. Every coordinate points P'(x',y') of a new object Obj' can be acquired from the original points P(x,y) through the application of a geometric transformation.
As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red
Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive. Recall that GL_QUAD is specified by four vertices. An image, or a texture,
Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
AUDIO AND VIDEO: Audio and video are working as eye and ear of multimedia. Both of them are heavily contributing to any type of multimedia application. Here we discuss something r
LCD - Liquid Crystal Display A liquid crystal display consists of two glass plates each containing a light polarizer. One glass plate contains vertical polarizer and the ot
Perform the indicated base conversions 548 to base 5
diffrence between vecgen and bresenham'' s algorithams
How to implement z-buffer algorithm using C programming
Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys
Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp
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