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Local Illumination Model - Polygon Rendering
In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken of any light which is incident on the surface after multiple reflections among other surfaces. This is the type of illumination model that is used in most scan-line rendering pipelines. The contribution by the light which goes directly by the light source and is reflected from the surface is termed as a "local illumination model". Thus for a local illumination model, the shading of any surface is independent of the shading of all the other surfaces. The scan line rendering system utilizes the local illumination model.
Card or Page Based Tools : In these authoring systems, components are organized as pages of a book or a stack of cards. Thousands of pages or cards may be obtainable in the stack
Given two triangles P along with vertices as P1(100,100,50), P2(50,50,50), P3(150,50,50) and q along with vertices as Q1(40,80,60), q2(70,70,50), Q3( 10,75,70), determine that tria
Test For checking Disjoint Polygons by using of Min-max Test Test 1: For checking disjoint polygons by using of Min-max test. Assume that you have two polygons as P1 and
What is Aspect ratio? The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.
Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection
Q. Explain the concept of area subdivision method. Write the conditions, when no further subdivision is needed and how we can test these condition. Ans. Area Subdivision Th
consider a mesh
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
structure of display file
formula for calculating the parameter t
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