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Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as:
First Method: In this method, the artist creates a succession of cartoon frames that are then combined into a film.
Second Method: This time, the physical models are positioned to the image to be recorded. While completion, the model moves to the subsequent image for recording and this method is continued. Hence the historical approach of animation has categorized computer animation into two major categories:
(a) Computer-Assisted Animation generally refers to 2-dimentaional systems which computerize the traditional animation process. This time, the technique utilized is interpolation between key shapes that is the only algorithmic utilize of the computer in the assembly of this kind of animation equation, curve morphing as key frames, interpolation, velocity control and image morphing.
(b) Computer Generated Animation is the animation represented through film or video that is again based upon the concept of persistence of vision since the eye- brain produces a sequence of images and interprets them like a continuous movement and whether the rate of change of pictures is fairly fast then it makes the sensation of continuous motion.
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
Approaches to Area Filling Some other approaches to area filling are Scan line polygon fill algorithm Boundary fill algorithm Flood fill algorithm.
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
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Assumption regarding to the Digital Differential Analyzer Algorithm The line generation by DDA is discussed merely for the first Quadrant, whether the line lies in the other q
Steps for clip a line segment-PQ Initially, find all the points of intersections of the line segment PQ along with the edges of the polygonal window and describe them eith
Consequently some methods are utilized to handle this huge information and these methods are termed as animation process that are classified as: First Method: In this method,
Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to
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