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Question 1 Briefly explain the twelve principles of animation
Question 2 Explain the methods to set-up pre and post-infinity curves
Question 3 What is a model sheet? Explain its uses
Question 4 Explain the process of creating and using poses
Question 5 List the 10 rules of division by syllable sounds
Question 6 What is IK system and how can it be configured?
Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the
High Level Techniques (Motion Generalized) These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms o
Two Modes of Operation of Tablets Tablets typically sustain two modes of operation as: 1) Digitizer Mode: creates a one-for-one connection between screen and tablet.
Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).
Question) Compute the following: a) Size of 420 × 300 image at 240 pixels per inch. b) Resolution (per square inch) of 3 × 2 inch image that has 768×512 pixels. c) H
note on control points
Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
Polygon Clipping - Raster Graphics and Clipping After considerate the idea of line clipping and its algorithms, we can currently extend the idea of line clipping to polygon cl
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