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Automatic Data Capture
There are numerous techniques available to collect data automatically without the need for manual entry. Manual entry is slower, more costly (need to employ people to key in data) and also prone to error (for example typing in 4.1 instead of 1.4). The following is a list of available automatic data capture techniques:
Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre
Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i
Question 1: (a) Briefly describe how Parenting could be used in Adobe After effects CS3. (b) Explain the term Vanishing Point and specify when it can be used. Propose how
Draw a long line segment using (i) DDA line drawing algorithm (ii) Bresenham line drawing algorithm (iii) OpenGL function using GL_LINES. Observe if DDA line segment deflects from
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme
De Casteljeau algorithm: The control points P 0 , P 1 , P 2 and P 3 are combined with line segments termed as 'control polygon', even if they are not actually a polygon although
DV Encoder Type 1 : The video and audio streams are together interfaces by standard DV bit stream. Such format is fully supported through DirectShow which accepts this interleaved
Light Wave 3D - Softwares for computer animation It is the other high end PC 3-D computer graphics software package. Originally established for the Amiga platform, it is now a
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
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