Point clipping - 2-d viewing and clipping, Computer Graphics

Assignment Help:

Point clipping - 2-d viewing and clipping

Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less frequently in comparison to the other types, that is, line and polygon clipping. Although, in several situations, for example: the scenes that involve particle movements as explosion, dust and so on, this is quite helpful. For the sake of simplicity, suppose that the clip window is rectangular in shape. Consequently, the minimum and maximum coordinate value, that is, (Xwmax, Ywmax) and (Xwmin, Ywmin) are sufficient to identify window size and any point (X,Y), that can be displayed or shown should satisfy the subsequent inequalities. Or else, the point will not be visible. Hence, the point will be clipped or not can be determined on the basis of subsequent inequalities.

   Ywmax

≤ X ≤ Xw Xwmin  max

≤ Y ≤ Yw Ywmin  max

     Ywmin 

Xw      Xw min max

Figure: Point Clipping

This is to be noticed that (Xwmax, Ywmax) and (Xwmin, Ywmin) can be either world coordinate window boundary or viewport boundary. Additionally, if any one of these four inequalities is not satisfied then the point is clipped that is not saved for display.


Related Discussions:- Point clipping - 2-d viewing and clipping

2d clipping algorithms - clipping and 3d primitives, 2D Clipping Algorithms...

2D Clipping Algorithms Clipping is an operation that eliminates invisible objects from the view window.  To understand clipping, recall that when we take a snapshot of a scene,

Example of bezier curves - modeling and rendering, To prove: P (u = 0) = p0...

To prove: P (u = 0) = p0 Solution : = p 0 B n,0 (u) + p 1 B n, 1 (u) +...... + p n B n, n (u)...............(1)  B n,i (u) = n c i u i (1 - u) n-i B n,0

Single point perspective transformation, Single Point Perspective Transform...

Single Point Perspective Transformation - Viewing Transformations In order to derive the particular point perspective transformations beside the x and y-axes, we construct fi

Convert the rgb values for the colours, In computers, colours are created b...

In computers, colours are created by blending different combinations of red, green and blue. These colours are normally specified as three two-digit hexadecimal numbers in html, ph

Historical method – oral tradition, Historical method - Oral tradition: ...

Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv

Briefly explain types of animation, Question 1 Briefly explain types of an...

Question 1 Briefly explain types of animation Question 2 Briefly explain steps involved in animation process Question 3 What is Layout? Explain two types of layout

Polygon representation methods - boundary representations, Polygon represen...

Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from

Udp datagram communication and tcp stream communication, Question: a) D...

Question: a) Datagram packet delivery and Virtual circuit packet delivery are two approaches to the delivery of packets by the network layer. Explain. b) What is the meaning

Calculate the entropy of the source, Question 1) Encode the following s...

Question 1) Encode the following string using HUFFMAN ENCODING:                            DO YOU LIKE TINKY WINKY OR EMPTY DUMPTY?     Empty spaces are considered.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd