Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
What is clipping? Explain Sutherland Hodgeman polygon clipping algorithm with example. OR Write the algorithm for Sutherland Hodgeman Polygon. Beginning with the initial set of polygon vertices, we could first clip the polygon against the left rectangle boundary to produce a new sequence of vertices. The new set of vertices could then be successively passed to a right boundary clipper a bottom boundary clipper and a top boundary clipper as in Fig. 1. At each step a new sequence of output vertices is generated and passed to the next window boundary clipper. There are four possible cases when processing vertices in sequence around the perimeter of a polygon. As each pair of adjacent polygon vertices is passed to a window boundary clipper we made the following tests: (1) If the first vertex is outside the window boundary and the second vertex is inside, both the intersection point of the polygon edge with the window boundary and the second vertex are added to the output vertex list. (2) If both input vertices are inside the window boundary, only the second vertex is added to the output vertex list. (3) If the first vertex is inside the window boundary and the second vertex is outside. Only the edge intersection with the window boundary as added to the output vertex list. (4) If both input vertices are outside the window boundary, nothing is added to the output list. These four cases are illustrated in Fig. 2 successive pairs of polygon vertices. Once all vertices have been processed for one clip window boundary, the output list of vertices is clipped against the next window boundary. We illustrate this method by processing the area in Fig. 3 against the lift window boundary. Vertices 1 and 2 are found to be on the outside of the boundary. Moving along t vertex 3 which is inside we calculate the intersection and save both the intersection point and vertex 3. Vertices 4 and 5 are determined to be inside and they are also saved. The sixth and final vertex is outside so we find and save the intersection point. Using the five saved points, we would repeat the process for the next window boundary. Implementing the algorithm as we have just described requires setting up storage for an output list of vertices as a polygon is clipped against each window boundary. We can eliminate the intermediate output vertex lists by simply clipping individual vertices at each step and passing the clipped vertices onto the next boundary clipper. This can be done with parallel processors or a single processor and a pipeline of clipping routines. A point is added to the output vertex list only after it has been determined to be inside of on a window boundary by all four boundary clippers. Otherwise, the point does not continue in the pipeline. Figure 4 below shows a polygon and its intersection points with a clip window. In Fig. 4 we illustrate the progression of the polygon vertices in Fig. 3 through a pipeline of boundary clippers. The following procedure demonstrates the pipeline clipping approach. An array, s, records the most recent point that was clipped for each clip window boundary. The main routine passes each vertex p to the clip point routine for clopping against the first window boundary. If the line defined by endpoints p and s crosses this window boundary, the intersection is calculated and passed to the next clipping stage. Any point that survives clipping against all window boundaries is then entered into the output array of points. The array first point stores for each window boundary the first point clipped against that boundaries. After all polygon vertices have been processed, a closing routine clips line defined by the first and last points clipped against each boundary.
The goal of this assignment is to implement procedures/functions using x86 assembly. In addition to implementing procedures/functions, this assignment requires to pass arguments us
PCs or Personal Computers Really - Hardware for Animation these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due
what are the steps involved in 3d transformation explain
Types of Polygon tables curves and surfaces Attribute tables: This table has object information as transparency, surface reflexivity, texture features of an object in the vi
Hypertext/media and Human Memory Humans associate pieces of information along with other information and make complicated knowledge structures. Thus, this is also said as the h
Multiple Channels: As the 1990s, movie theatres have upgraded their sound systems to surround sound systems which carry more than two channels. The most well liked illustrations a
Question: (a) Sound often gives the only effective way to convey an idea, elicit an emotion, or dramatise a point. Explain two situations of the use of sound that would be con
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
vecgen algorithm
short note on shading
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd