Important points about the diffuse reflection, Computer Graphics

Assignment Help:

Important Points About the Diffuse Reflection

An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical in all directions therefore generate diffuse reflection that are constant over each surface in a scene, independent of the viewing direction. The fractional amount of the incident light which is diffusely reflected can be set for all surfaces along with parameter Kd . Kd →diffuse reflection coefficient or diffuse reflectivity.

0 ≤ Kd ≤ 1(Kd → property of material).

Kd = 1 for extremely reflective surfaces reflecting complete light. Kd = 0 for surfaces which absorb light fully.


Related Discussions:- Important points about the diffuse reflection

Problem with interpolated shading - polygon rendering, Problem with Interpo...

Problem with Interpolated Shading There are several more shading models that intermediate in complication among Gouraud and Phong shading, linking the liner interpolation of t

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

Filling algorithm, Analise floodfill algirithm & boundryfillalgorithim

Analise floodfill algirithm & boundryfillalgorithim

Deffrent, deffrent between vecgen algorithm and bresenham line algorithm in...

deffrent between vecgen algorithm and bresenham line algorithm in computer graphic

Global illumination model -polygon rendering, Global illumination model -po...

Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This

Advantages of scan line algorithm, Advantages of Scan line Algorithm:  ...

Advantages of Scan line Algorithm:   This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.

Differentiate between spatial and temporal interpolations, Question 1: ...

Question 1: (a) Define what you understand by the following terms: i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation In each of the above, use diagr

Program to implement procedures or functions, The goal of this assignment i...

The goal of this assignment is to implement procedures/functions using x86 assembly. In addition to implementing procedures/functions, this assignment requires to pass arguments us

Detecting skin in colour images, In this lab you will learn how to use chro...

In this lab you will learn how to use chrominance1 to segment coloured images. Here you be detecting skin, however, you could use this method to detect other coloured regions in im

Z- buffer algorithm, Q.   Describe the z- Buffer algorithm for hidden surfa...

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd