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Newspapers exchange news by using news agencies (such as Reuters and ITARTASS). A newspaper registers at a news agency and sends all its news to the agency. The news agency collects the news and broadcasts it to all registered newspapers, except from to the one who delivered it. Create the classes needed to simulate this scenario. Also create a main class to show the simulation.
Implement the game Catch-the-Creature according to programming project PP 8.9 in the book (p. 509).
Write a program extending the functionality of the program in listing 8.15 and 8.16 in the book. Your program should be able to handle several bouncing balls.
Create a button \New ball", starting a new ball from the middle with a random direction and a random speed.
For a higher mark: Add four dierently sized obstacles that the balls bounce against.
State the purpose of scan conversion , along with the side effects
Question 1: (a) Once a selection is made, what area of the image can be edited? (b) What is the purpose of saving selections? (c) How can you move a selection while you a
Can you give some basic features of computer graphics? The methods of computer graphics are the manipulation and creation of graphics (artificial images) by computer.
Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect
Disadvantages : 1) Doubles memory needs, one for at least z-buffer and one for refreshes- buffer. 2) Dependency of device and memory intensive. 3) Wasted calculation u
Acquire the perspective transformation onto z = - 2 Plane, where (0, 0, 18) is the center of projection. Solution: Now centre of projection, C (a, b, c) = (0, 0, 18) ∴ (n 1
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
3d clipping
As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red
Q. Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T
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