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Question 1 Describe the process of formation of image in human eye
Question 2 Describe different linear methods for noise cleaning?
Question 3 Which are the two quantitative approaches used for the evaluation of image features? Explain
Question 4 Describe with diagram Digital image restoration model
Question 5 Discuss Orthogonal Gradient Generation for first order derivative edge detection
Question 6 Describe about the Region Splitting and merging with example
Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.
Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is
Determine about the Liquid Crystal Display LCDs are organic molecules, naturally in crystalline state, and they get liquified when excited by heat or E field. Crystalline state
Write short notes on Text generation. OR Character Generation Techniques Character Generation Techniques Two different representations are used for storing computer fon
CRT - Cathode Ray Tube Electron gun is used to send an electron beam aimed at a particular point on the screen. Deflection system is used to make the beam strike the screen
Main Objectives: Interfacing LCD to the Micro-controller (PIC18F4520) Programming LCD by using C- language via MPLAB Sending data or command to the LCD Component
Q. Give the difference between interpolation spleen and approximation spine. Also mention the geometric and parametric continuity conditions in these curves. Ans. A spleen s
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.
Three dimensional display methods: Among the simplest three dimensional surface representations are the polygonal surfaces. A polygonal surface is described by vertices
Define the term Avatars- Animation Avatars are another instance of animation. These are frequently used to represent people either in 3-D (as used in computer games) and in 2-D
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