What is computer graphics?, Computer Graphics

Assignment Help:

What Is Computer Graphics?

The term Graphics mean is Graphical Tricks. All image or picture is actually a graph and when various mathematical tricks are utilized to manipulate several change in its properties like motion, size, shape and so on, through the assist of computers after that, the representation is nothing although computer graphics, consequently we can say that "Computer Graphics (CG) is the place of visual computing, where one utilizes computers both to make visual images synthetically and to incorporate or change visual and spatial information sampled from the true world." Or "CG is the pictorial representation manipulation of data by a computer" Or "CG refers to any drawing, sketch, special artwork or the other material generated along with the facilitate of computer to pictorially depict an object or a method or otherwise convey information, like a supplement to or in place of written explanations".

CG is a complicated and diversified field. A Picture is a fundamental cohesive model in CG. Each picture comprises points termed as pixels or Picture-element. If we judge a complicated picture, then complicated database for pixels are considered, thus, complicated algorithm are needed to access them. These complicated databases comprise data organized in different data structures as ring structures, B-tree etc.

In our previous courses CS-60, we had learned mathematical tricks to do jugglery along with the graphs which resulted from different functions; here let us learn how to juggle along with graphics by utilizing computers. There are several algorithms that can be materialized to generate graphical effects on the screen through some graphical tools based on diverse languages which are available in the market.

Computer graphics can be generally divided into the subsequent classes:

  • Business Graphics or the broader type of Presentation Graphics that refers to graphics, as bar-charts also termed as histograms, pie-charts, pictograms that is: scaled symbols and x-y charts and so on, used to represent quantitative information to inform and convince the audience.
  • Scientific Graphics, as x-y plots, contour plots, curve-fitting, system or program flowcharts and so on.
  • Scaled Drawings, as architectural representations, drawings of bridges, buildings and machines.
  • Cartoons and artwork, as well as advertisements.
  • Graphics User Interfaces (GUIs) that are the images which appear on approximately all computer screens these days, designed to assist the user utilize the software without consisting to refer to manuals or read many text on the monitor.

We will converse the different classes of computer graphics mentioned over in the following sections of this section.

The most familiar and helpful class of computer graphics involves video games and movies. Movies usually require graphics which are indistinguishable from physical reality, while video games require graphics that can be generated rapidly sufficient to be perceived as smooth motion. These two requirements are incompatible, although they define two-ways of communications between computations and users. In video games, the subject issue of computations is usually characters chasing and shooting at any one. A more familiar utilization of computer graphics exists for interacting along with scientific computations apart from games and movies. This familiarization of the utilization of computer graphics has affected our life, by simulations, virtual reality, animation; we can extend the scope of analysis, education, entertainment etc. Consequently, in global terms Computer graphics can be categorized in two manners:

Interactive Computer Graphics that is interactively utilized by user for instant: games.

Passive Computer Graphic that has no option for users to interact or utilizes computer graphics for example: movies. We will converse details about this category of graphic systems in Block 4 further.

 


Related Discussions:- What is computer graphics?

Common principles of ray tracing, Common Principles of Ray Tracing Bas...

Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:  a

Write c program which takes points as input from mouse click, Write a C pro...

Write a C program which takes points as input from mouse clicks (left button) and then performs an action.  Apply your program to generate a closed polygon as follows: Every time a

Polygon rendering and ray tracing methods, Polygon Rendering and Ray Tracin...

Polygon Rendering and Ray Tracing Methods In previous section we had discussed various methods for visible-surface detection, although in order to produce visibility the prese

B splines, What is uniform rational splines

What is uniform rational splines

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

Demerit - phong shading or normal vector interpolation shadi, Demerit - pho...

Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme

Frame animation non- interactive animation rectangular shape, Frame animati...

Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i

Education and training systems multimedia in education, Education and train...

Education and training systems are making with three major objectives as: a) The learning objectives and purpose of the training. b)  Assessment or testing of the students to

Write a c program to create a window of specified size, Write a C program t...

Write a C program to create a window of specified size and position and draw the following objects with dimensions of your choice, to fit within the window.   (a) A point  (b) A

Z-buffer, describe z-buffer algorithm removing hidden surface

describe z-buffer algorithm removing hidden surface

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd