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Simulating Accelerations - Computer Animation
In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the involvement of mathematics to simulate motion. Since the motion may be uniform along with acceleration to be zero, +ive or negative or non-uniform, the combination of these motions in an animation contributes to practicality. To instruct motion to a graphic object, curve fittings are frequently utilized for specifying the animation paths among key frames. Specified the vertex positions at the key frame, we can fit the positions along with linear or non-linear paths, that finds the trajectories for the in-between and to simulate accelerations, we can adjust the time spacing for the in-betweens.
What are the advantages of rendering polygons by scan line method? i. The max and min values of the scan were simply found. ii. The intersection of scan lines with edges i
why overstriking is harmful.justify
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QUESTION 1: a) Draw a Bezier curve showing the following components i. hull ii. curve CV iii. span iv. start and end point b) Maya provides highly effective tools for all t
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DV Encoder Type 2: Encoder Type 2 generates a VfW compatible AVI file format. Such file has separate streams for audio and video and it can also be processed through DirectShow. T
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