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Simulating Accelerations - Computer Animation
In previous block, we have seen the dominance and function of mathematics in computer graphics and now, we will undertake the involvement of mathematics to simulate motion. Since the motion may be uniform along with acceleration to be zero, +ive or negative or non-uniform, the combination of these motions in an animation contributes to practicality. To instruct motion to a graphic object, curve fittings are frequently utilized for specifying the animation paths among key frames. Specified the vertex positions at the key frame, we can fit the positions along with linear or non-linear paths, that finds the trajectories for the in-between and to simulate accelerations, we can adjust the time spacing for the in-betweens.
Projections - Viewing Transformation Specified 3-D object in a space, Projection can be explained as a mapping of 3-D object into 2-D viewing screen. Now, 2-D screen is termed
Graphics Tablet - CAD and CAM We need to know what we mean via tablet in computer terminology, before going into details on the graphic tablet, since in the other disciplines
Question 1: a. List respectively ten main technical and human components necessary to ensure a studio-based one-plus-one interview? b. How does each component contribute in
3d clipping
DV Encoder Type 1 : The video and audio streams are together interfaces by standard DV bit stream. Such format is fully supported through DirectShow which accepts this interleaved
What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.
Question 1 What is Packet-switching network? Discuss its basic operation Question 2 Briefly describe Jackson's theorem Question 3 List and explain the two popular
plz difine types of chractar genration..
Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty
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