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Question:
(a) In computer graphics it is important to distinguish between the two approaches to graphical modeling:vector graphics and raster graphics. Explain in details the differences in these graphic models. (b) Why is the quality of an original bitmapped image distorted when reducing or increasing its size?
(c) A flower is shown using the vector-based tool Illustrator. Is it possible to apply special effects such as noise distortion or blurring on the vector image? If not, state why and describe what should be xone first before applying these effects.
(d) For each of the following kinds of image, which would be more suitable, bitmapped images or vector graphics?
(i) Circuit diagrams. (ii) Architectural drawings. (iii) Botanical drawings. (iv) Pie Charts. (v) Fingerprints. (vi) A map of the world. (vii) Brain scans. (viii) Illustrations for a children's alphabet book. (ix) A reproduction of the Mona Lisa. (x) A simple cartoon character, such as Mickey Mouse.
(e) Initially individual objects and groups of objects can be selected in bitmapped graphics. Why do bitmapped drawn programs implement layers? For example, Photoshop implements layers in version 3.
Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
Concept Of Hyper Text And Hyper Media:- Any student, who has utilized online assist for gaming etc, will previously be familiar along with a basic component of the Web-Hypertext.Hy
I am trying to do a project by matlab. which is related to computer vision. the name of project is (texture synthesis and image quilting), which is inspire from this paper (Efros a
Types of Animation Systems: Keyframe, scripting and parameterized •Morphing: object shape's transformation from one form to the other is termed as morphing that is short form
Important point about the De casteljeau algorithm 1) Bezier Curve: P (u) = ................ (1) Here B n,i (u) = n c i u i (1 - u) n-i ..
For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi
y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that
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