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Question 1 Write a note on: Audio Spectrum & Audio Waveform
Question 2 What is high dynamic range color? Explain gradient color
Question 3 Describe Time-Remapping & Timeline window
Question 4 Briefly explain advantages and disadvantages of Motion Graphics Applications
Question 5 Write a note on: Closing comps and Side by side view
Question 6 Briefly explain Modes and Switches
Can you list at least three important applications of computer graphics? There are lots of interesting applications of computer graphics. Three common applications are compute
Write a C program which takes points as input from mouse clicks (left button) and then performs an action. Apply your program to generate a closed polygon as follows: Every time a
Define Octrees? Hierarchical tree structures called octrees, are used to show solid objects in some graphics systems. Medical imaging and other applications that needs display
Objectives of Curves and surfaces - modeling and rendering After going through the section, you should be capable to: Implement the methods utilized to represent a pol
Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Medicine: this is very tough for a doctor to get inside a living human body and to observe what is occurrence. Computer animation once again comes in very helpful. Every particula
Trivial acceptance case of cohen sutherland line clippings Case 1: it is Trivial acceptance case whether the UDLR bit codes of the end points P, Q of a provided line is 0000
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
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