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The third approach frequently combines both object and image-space computations. This approach employs depth for sorting or reordering of surfaces. They compare the depth of overlapping surfaces and specify one i.e. closer to the view-plane. The processes in this category use also image-space for conducting visibility type tests.
Area-subdivision method is fundamentally an image-space method although uses object-space calculations for re-ordering of surfaces as per to depth. The method makes utilization of area coherence in a scene through collecting those areas which form part of a particular surface. In this type method, we successively subdivide the whole viewing area in small rectangles till each small area is the projection of part of a particular visible surface or no surface at all.
Video Conferencing and Virtual Reality Virtual reality is a truly fascinating multimedia application. In such, the computer creates an artificial environment using hardware an
Delta-Delta Arrangement and In-Line Arrangement There are two types of shadow masks available, delta-delta arrangement and in-line arrangement. The in-line arrangement refers t
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GRAPHICS: It is one of the core elements of any multimedia application. We all have heard a well-known saying as "one picture conveys a message of 1000 words", hence without
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Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
Point clipping - 2-d viewing and clipping Point clipping is the method related to suitable display of points in the scene, though this type of clipping is utilized less freque
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Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
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