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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1) Line-art: These are images that include
GRAPHICS: It is one of the core elements of any multimedia application. We all have heard a well-known saying as "one picture conveys a message of 1000 words", hence without
Pen Tablet and Plotter Pen Tablet: It is a digitizer tablet which is specialized for handwriting and hand marking. LCD-based tablets imitate the flow of ink as the tip tou
Graphic File Compression Formats Web graphics are by requirement compressed due to the bandwidth issues surrounding networked delivery of information and since image files inc
Normal 0 false false false EN-US X-NONE X-NONE
MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
Question: (a) Describe in details the meaning of the following terms often available in drawing tools: (i) Welding objects; (ii) Trimming objects; (iii) Intersecting obje
computational algorithm for simulating the behavior of different physical and mathematical systems Monte Carlo methods are an extensively utilized class of computational algor
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