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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
Ellipse Generation Algorithm You know that a circle is symmetric in all the octants, while ellipse is symmetric with respect to four quadrants. Therefore, to draw an ellipse,
Important Points for Windowing Transformations 1. Window explains what is to be viewed and viewpoint describes where it is to be displayed. 2. Frequently window and viewpoi
Explain about the Computer-Aided Design CAD is used in the design and development of new products in a several of applications both at home and on a commercial/industrial basis
What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection. Cli
Question 1 Write a note on digitizers Question 2 Discuss on line drawing algorithm Question 3 Explain 3D viewing Question 4 Explain different types of cohe
cathode ray tube is an analog or digital device
Persistence (of phosphor) - Display devices Time it takes the emitted light from screen to decay to one-tenth of its original intensity. The point where an electron gun strikes
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
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