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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?
(a) Differentiate between the following compression algorithm: 1. Shannon -Fano Algorithm and 2. Huffman Encoding (b) A statistical encoding algorithm is being considered
Question: (a) Write a short note on the dot syntax as used in actionScript. (b) A data type describes the kind of information a variable or ActionScript element can hold.
Write short notes on Text generation. OR Character Generation Techniques Character Generation Techniques Two different representations are used for storing computer fon
PCs or Personal Computers Really - Hardware for Animation these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due
Plane Equation - Curves and Surfaces Plane is a polygonal surface that bisects its environment in two halves. One is termed to as forward and another as backward half of som
What is meant by Addressability? Ans. Addressability is the number of individual dots per inch (d.p.i.) that can be formed. If the address of the current dot is (x, y) then the
What is Computer Graphics. Computer graphics remains most existing and rapidly growing computer fields. Computer graphics may be explained as a pictorial representation or gra
Cases for Subdivisions of Polygon No additional subdivisions of a particular area are desired, if one of the subsequent conditions is true as: Case 1: All the polygons ar
Two-Point and Three-Point Perspective transformations The two-point perspective projection can be acquired by rotating about one of the principal axis only and projecting upon
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