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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Basic Tests - Producing Polygon Surface A few basic tests that must be performed before producing a polygon surface through any graphic package as: 1) All vertexes are list
Define polygon? A polygon is any closed continues sequence of line segments i.e., a polyline whose last node point is similar as that of its first node point. The line segment
Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive
Algorithms for filled-area primitives These algorithms are classified into two categories (i) Scan line algorithms (ii) Seed fill algorithms.
Animation and Games - CAD and CAM In our childhood, we all have seen that the flip books of cricketers that came free with some soft drink and where some pictures of similar p
Sutherland-Hodgman Algorithm Any polygon of any type of arbitrary shape can be explained with the assist of some set of vertices connected with it. While we try to clip the po
IFF: It is Amiga Interchange File Format which is used to transfer documents to and from Commodore Amiga Computers. This format is really flexible and permits images and text to b
MULTIMEDIA TOOLS : In this sense, we will emphasize on various tools utilized in the field of multimedia. Basic Tools: The fundamental toolset for building multimedia p
2D Line Segment Generation A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on
What are the various representation schemes used in three dimensional objects? Boundary representation (B-res) - explain the 3 dimensional objects as a set of surfaces that se
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