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What is the maximum number of objects such can be handled via the depth/z- buffer algorithm?
Solution: In z-buffer algorithm, an arbitrary number of objects can be handled since each object is processed at one time. The number of objects is restricted only by the computer's memory to save the objects.
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For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi
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Discuss various Techniques for Character Generation
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