Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Surface of Revolution - Modeling and Rendering
In the previsions sections we have learned different type of techniques of generating curves, although if we wish to generate a close geometry that is extremely symmetric in all the halves, that is: front-back, top or bottom; after that it will be quite complicated for any person by doing this separately for all half. In such a situation the idea of surface revolution is fairly useful, since it assists in producing graphic objects hence they are very symmetric in all half. Such geometries produced after Surface revolution is also termed as Sweep Representations that is one of the solid modeling construction methods provided by several graphic packages.
Sweep representations are helpful for making three-dimensional objects such possess translational, rotational or another symmetry. We can show such objects by specifying a two-dimensional shape and a sweep which moves the shape via a region of space. A set of two-dimensional primitives, as rectangles and circles, can be specified for sweep representations as menu options. Another method for obtaining two-dimensional figures includes closed spline-curve structures and cross-sectional slices of solid objects. Here we discuss this simple method of generating symmetric objects.
Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4
Understanding the Concept of hypertext and hypermedia: For know the principle of Hypertext and Hypermedia we will look at how the human memory works.
Poser - software to generate computer animations Poser: Poser through Curious Labs Creates 3-dimentaional complex models which you can view from any angle, distance o
Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
Transformation for parallel projection Parallel projections is also termed as Orthographic projection, are projections into one of the coordinate planes as x = 0, y = 0 or z
What is orthographic oblique projection? When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +1-415-670-9521
Phone: +1-415-670-9521
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd