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Three Dimensional Transformations
A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations in most cases. Except for rotation, where you need to specify the axis of rotation, you actually can easily extend all other geometric transformations.
For displaying a 3D scene on a 2D display, one requires a sequence of transformations.First you need to fix a position from where you would like to view the scene. This is called camera or eye position. From that particular orientation, you can then plan what to display and where to display. To model the view angle and orientation, you need to apply a sequence of such 3D primitive geometric transformations. Further, you require certain projection transformation to display the scene on a 2D viewport.
What you mean by parallel projection? Parallel projection is one in which z coordinates is discarded and parallel lines from every vertex on the object are extended unless the
Tablet Computer - CAD and CAM Tablet Computer: it is a complete computer comprises in a touch screen. Tablet computers can be specialized for only Internet utilize or be fu
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Benefits of Computer Simulation The benefit of Simulation is: even for simply solvable linear systems: a uniform model execution technique can be utilized to resolve a large v
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Character Generation You know that graphics displays often contain components which are text based. For example graph labels, annotations, descriptions on data flow diagrams,
Step1: Read a text file which we want to hide. Step2: Transform it into an array of its binary value. Step3: Transform this array into its equivalent one dimensional array
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Bezier Surfaces - Modeling and Rendering Two sets of Bezier curve can be utilized to design an object surface by identifying by an input mesh of control points. The Bézier su
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