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Three Dimensional Transformations
A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations in most cases. Except for rotation, where you need to specify the axis of rotation, you actually can easily extend all other geometric transformations.
For displaying a 3D scene on a 2D display, one requires a sequence of transformations.First you need to fix a position from where you would like to view the scene. This is called camera or eye position. From that particular orientation, you can then plan what to display and where to display. To model the view angle and orientation, you need to apply a sequence of such 3D primitive geometric transformations. Further, you require certain projection transformation to display the scene on a 2D viewport.
Area subdivision Method - Visible Surface Detection What are the circumstances to be fulfilled, in Area-subdivision method, thus a surface not to be divided in addition? S
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What are the components of an electron gun.
Display Devices - Graphics Hardware Since the importance of output and input devices has been discussed over, so let us now focus our discussion particularly on display dev
Axis of Rotation - Construction of a solid with a translational sweep Figure: (a) Figure (b)
As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
What is 2d clipping in computer graphics
In computers, colours are created by blending different combinations of red, green and blue. These colours are normally specified as three two-digit hexadecimal numbers in html, ph
what do you mean by retracing? Define horizontal as well as Vertical retracing?
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