Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Non Trivial Case of cohen sutherland line clippings
Case: assume for the line segment PQ, both the trivial rejection and acceptance tests failed (that is, Case 1 and Case 2 situation do not hold, i.e. the case for l3, l4 and l5 line segments) demonstrated above in Figure. For these non-trivial Cases the algorithm is processed, as given below.
Because, both the bit-codes for the end points P, Q of the line segment cannot be equivalent to 0000. Assume that the beginning point of the line segment is P those bit-code is not equivalent to 0000. For illustration, for the line segment l5 we decide P to be the bit codes 1001. Here, scan the bit-code of P from the first bit to the 4th bit and determine the position of the bit at that the bit value 1 appears at the first time. For the line segment line 5 it appears at the extremely first position. If the bit value 1 happens at the first position then proceed to intersect the line segment along with the UP edge of the window and allocate the first bit value to its point of intersection like 0. Likewise, if the bit value 1 arises at the second position while scanning the bit values at the initial time then intersect the line segment PQ along with the Down edge of the window. This point of intersection might be labeled as P'. Obviously the line segment PP' is outside the window and hence rejected and the original line segment considered for dipping will be P'Q. The coordinates of P' and its keeping new bit values are calculated. Here, by taking P as P', again we have the new line segment PQ that will again be referred to Case 1 for clipping.
Figure: Line Clipping - Geometrically
what is Transformation ?
Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
uniform scaling and differential scaling with the help of diagram
List out the merits of Plasma panel display? Merits Refreshing is not needed Produce a very steady image free of Flicker Less bulky than a CRT. Demerits
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen
assignment
Draw the block diagram of raster scan display processor.
View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd