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View Volumes and General Projection Transformations
You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left and right extents. These extents are chosen so that you can eliminate those objects from further processing that are not visible within the view volume. Any object with its defining boundaries beyond these extents will be immediately removed from the display list. For example, in a scene, there could be some very complex objects that are very far and do not contribute much to the scene. In the absence of a far extent plane such objects will remain in the display list and will consume lot of processing time. With these view extents well defined in the beginning, performance of display processing will be much improved.
Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with
Categories of Orthographic Projection Orthographic projection is additionally divided into Multi-view projection and axonometric projection, depending upon where the direction
Important Points about the Curve segment - properties of bezier curves Note : if P (u) → = Bezier curve of sequence n and Q (u) → Bezier curve of sequence m. After that Co
Explain window to view port transformation
Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection
Example 1: Draw line segment from point (2, 4) to (9, 9) by using Digital Differential Analyzer algorithm. Solution: We know usual equation of line is specified via y = mx
Two Modes of Operation of Tablets Tablets typically sustain two modes of operation as: 1) Digitizer Mode: creates a one-for-one connection between screen and tablet.
Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon
Can you give some basic features of computer graphics? The methods of computer graphics are the manipulation and creation of graphics (artificial images) by computer.
How many key frames does a one-minute animation film order along with no duplications need? Solution : One minute = 60 seconds Number of frames needed per second=24 Numbe
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