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View Volumes and General Projection Transformations
You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left and right extents. These extents are chosen so that you can eliminate those objects from further processing that are not visible within the view volume. Any object with its defining boundaries beyond these extents will be immediately removed from the display list. For example, in a scene, there could be some very complex objects that are very far and do not contribute much to the scene. In the absence of a far extent plane such objects will remain in the display list and will consume lot of processing time. With these view extents well defined in the beginning, performance of display processing will be much improved.
Illustrate the Advantages of using virtual reality - it's safer (As techniques can be tried out in advance without the dangers of real operation for example maintaining a nucle
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Explain depth buffer method
what is motion specification?
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
Explain process of displaying objects in raster display and random display. Draw block diagrams of the architecture of both the display systems.
Determine the term- Virtual Reality Virtual Reality (VR) This is an artificial 3D environment which is created by a computer system. Very often user wears data helmet, d
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