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High Level Techniques (Motion Generalized)
These are techniques utilized to explain the general motion behavior of any type of graphic object. Such techniques are algorithms or models utilized to generate motion by using a set of rules or constraints. The animator system the rules of the model or chooses a suitable algorithm and selects boundary values or initial values. The set-up is then set into motion and the motion of the objects are controlled through the algorithm or model. This approach frequently relies on rather sophisticated computation as vector algebra and numerical techniques between the others.
Consequently, the animation idea can be explained as: A time based phenomenon for imparting visual modifies in any scene as per to any time sequence. The visual changes could be included by the Translation of the object or scaling of the object or change in transparency, colour and surface texture.
What is reflection? The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.
Explain depth buffer method
3Dstudio - Softwares for computer animation 3DStudio is a 3-D computer graphics programmed. 3DStudio runs on personal computers. This is relatively simple to use. Several schoo
how you doing the graphic?
Determine the perspective transformation matrix upon to z = 5 plane, when the center of projection is at origin. Solution. As z = 5 is parallel to z = 0 plane, the normal is s
what is region filling? give details
Determine the transformation matrix for the reflection about the line y = x. Solution: The transformation for mirror reflection regarding to the line y = x, comprises the subs
Example 1: Draw line segment from point (2, 4) to (9, 9) by using Digital Differential Analyzer algorithm. Solution: We know usual equation of line is specified via y = mx
Introduction of Viewing Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para
Gourand shading and Phong shading a. Gourand shading OR Intensity interpolation scheme We will discuss such scheme in further section of Gourand shading OR Intensity in
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