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In this programming assignment, you will animate and pose 3D articulated characters by implementing forward and inverse kinematic methods. You should be able to animate character joint angles to demonstrate character moving (forward kinematics), as well as pose the character by dragging the points on screen and moving the skeletons (inverse kinematics).
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what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.
Remember in polygonalization of the surface, following rules must be followed. Any two polygons (i) share a common edge, (ii) Share a common vertext, (iii) Arc disj
Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port. This is
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define raster scan
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