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3D Primitive and Composite Transformations
Previously you have studied and implemented 2D geometric transformations for object definitions in two dimensions. These transformations can be extended to 3D objects by including considerations for the z coordinate. In this unit, you will study certain methods to implement such transformations.
You must have noticed here that the translation is as simple as in 2D. Rotation however requires a little more effort in 3D. Standard rotations about three coordinate axes are simpler to perform. In order to apply rotation about an arbitrary axis, you need to have a composite transformation while scaling, shear and reflections are generalized to 3D in a natural way.
Character Generation You know that graphics displays often contain components which are text based. For example graph labels, annotations, descriptions on data flow diagrams,
Design and functioning of a refresh cathode ray tube Primary components of refresh cathode ray tube are (i) electron gun used in producing electron beam (ii) heating fila
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Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
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What are the steps involved in 3D transformation? Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation
types of character generation techniques
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