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Important Points for Windowing Transformations
1. Window explains what is to be viewed and viewpoint describes where it is to be displayed.
2. Frequently window and viewpoints are rectangles in standard position along with edges parallel to coordinate axes. Generalized shapes like polygon and so on, take long to process; hence we are not considering these cases where viewport or window can have common polygon shape or circular shape.
Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos
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Illustration: Find the normalization transformation N that uses the rectangle W (1, 1), X (5, 3), Y (4, 5) and Z (0, 3) as a window and also the normalized device screen like the
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