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Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
Find Out Projection Matrix for Oblique Projection To find out projection matrix for oblique projection, we want to find out the direction vector d. Because vector PP' and vect
What are the steps involved in 3D transformation? Modeling Transformation Projection Transformation Viewing Transformation Workstation Transformation
Use of Interactive Multimedia in Education Virtual reality, where 3-D experimental training can simulate real situations. Computer simulations of things too expensive,
Adobe flash - Softwares for computer animation Formerly, it was termed as Macromedia flash and prior to this, this was Futuresplash. This is in fact an IDE that refers to both
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
Positive Accelerations - Computer Animation So as to incorporate increasing speed in an animation the time spacing among the frames should increase, hence greater change in th
What is scan line algorithm? One way to fill the polygon is to apply the inside test. I.e. to check whether the pixel is inside the polygon or outside the polygon and then hig
basic video controller operations
Explain window to view port transformation
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