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Historical and traditional methods for production of animation
Definition: Computer animation is a time depends phenomenon of imparting visual modifications in a scene as per to any time sequence, the visual changes could be incorporated by positional modifications, in object size, transparency, color or surface texture etc.
Question 1 Write a note on digitizers Question 2 Discuss on line drawing algorithm Question 3 Explain 3D viewing Question 4 Explain different types of cohe
MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu
Derive the common transformation for parallel projection into a specified view plane, here the direction of projection d=aI+bJ+cK is along the normal N=n1I+n2J+n3K along with the r
Define transformation. Explain all basic transformation
y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th
Dissimilarity between the Printer and the Plotter 1) Plotters print their output through moving a pen across the surface of paper's piece. It implies that plotters are lim
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
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