Computations with phong shading, Computer Graphics

Computations with Phong Shading

Computations involved along with Phong Shading:

 i)   Find out average unit normal vector at each polygon vertex.

ii)   Linearly interpolate the vertex normals above the surface of polygon.

iii)  Apply illumination model beside each scan line to calculate projected pixel intensities for surface points.

Posted Date: 4/5/2013 3:21:50 AM | Location : United States







Related Discussions:- Computations with phong shading, Assignment Help, Ask Question on Computations with phong shading, Get Answer, Expert's Help, Computations with phong shading Discussions

Write discussion on Computations with phong shading
Your posts are moderated
Related Questions
Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h

Example 1: Draw line segment from point (2, 4) to (9, 9) by using Digital Differential Analyzer algorithm. Solution: We know usual equation of line is specified via y = mx

MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c

Question 1 What is Multimedia? Explain sound multimedia element Question 2 Explain any three elements of drawings Question 3 Explain any three types of drawing Quest

Gourand shading and Phong shading a. Gourand shading OR Intensity interpolation scheme We will discuss such scheme in further section of Gourand shading OR Intensity in

After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi

Explain the working of Animators Animators want to create a human image that moves and interacts with its background in such a way that viewers can't tell if a specific scene i

Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat

State whether the following statements are true or false. Give reasons/examples to justify your answer.  a)  Cavalier projection is a parallel projection. b)  Angles are not

Determine the transformation matrix for: a) Cavalier projection with θ=45 0 , and b) Cabinet projection with θ=30 0    c) Draw the projection of unit cube for all transfor