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Ray Tracing - Polygon Rendering & Ray Tracing Methods
Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at simulating specular transparency and reflections, as the rays which are traced via the scenes can be simply bounced at mirrors and refracted via transparent objects. We will discuss these concepts Refraction or Reflection/ transparency while we reach the section of ray-tracking.
what is ray tracing algorithm in hidden surface removal
What is a dot size? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.
what is normalization transformation?why is it needed and important?give simple example also.
In contrast to depth-buffer method, here we identify one surface at one time, scan-line method deals along with multiple surfaces. Since it processes each scan-line at one time, al
Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon
(a) Differentiate between the following compression algorithm: 1. Shannon -Fano Algorithm and 2. Huffman Encoding (b) A statistical encoding algorithm is being considered
what are the advertising effects of scan conversion
Uncompressed / Common Audio Format There is one main uncompressed audio format: PCM. It is generally stored like a .wav on Windows. WAV is file format which is flexible and des
Describe briefly Sutherland Cohen line clipping algorithm. OR Describe Cohen Sutherland line clipping algorithm. Cohen Sutherland line clipping algorithm In this algorith
Implement the Scan line polygon fill algorithm for any arbitrary polygon in C-language and then use your code to fill each of the following type of polygon. i) Convex polygon
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