Mapping of a fraction -windowing transformations, Computer Graphics

Assignment Help:

Mapping of a Fraction -Windowing Transformations

The mapping of a fraction of a world coordinate scene to device coordinates is considered to as Viewing Transformation. In common 2Dimentional viewing transformations are considered to as window to windowing transformation or viewport transformation.

1736_Mapping of a Fraction -Windowing Transformations 1.png

Figure: Windowing Transformation

We can see in above figure, here all parts of the picture which lie outside the window are clipped and the contents that lie within the widow are transferred to device coordinates. Secondly, we can also observe that while window chooses a part of the scene, viewport displays the chosen part at the desired location on the display region. While window is changed we see a dissimilar part of the scene at similar portion as viewport on display. If we modify the viewport only, we notice identical part of the scene drawn at a diverse scale or at a diverse place on the display. By successively decreasing or raising the size of the window around a part of the scene the viewport kept fixed, we can determine the effect of zoom out or in respectively on the displayed part. By mathematically, viewing transformation can be represented as V=W.N

Here,

  • V refers Viewing transformation that maps a part of world coordinate scene to device coordinates;
  • W refers to workstation transformation that maps normalized device coordinates to physical device coordinates;
  • N refers to Normalization transformation utilized to map world coordinates to normalized device coordinates.

 

Window to Viewpoint Coordinates transformation:

159_Mapping of a Fraction -Windowing Transformations 2.png

Figure: Window to Viewport Transformation

Figure as shown in above, demonstrates window-viewpoint mapping. Now, it is depicted here a point at position (Xw, Yw) in window is mapped on position (Xv, Yv) in the connected viewpoint.

Consequently, as to keep the same relative placement in the viewpoint like in the window we need:

   (xv - xvmin)/( xvmax  - xvmin)        =(xw - xwmin)/(xwmax  - xwmin)..............1(a)

   (yv - yvmin)/ (yvmax  - yvmin)       = (yw - ywmin)/(ywmax  - ywmin)................1(b)

Again arranging equation (a) and (b) of (1) we denote viewpoint position (xv, yv) which is:

{ xv = xvmin + (xw - xwmin) Sx

yv = yvmin + (yw - ywmin) Sy }..........................(2)

Here,

Sx scaling factor along x axis = (xvmax  - xvmin)/(xwmax  - xwmin)

Sy scaling factor along y axis = (yvmax  - yvmin)/(ywmax  - ywmin).........................................(3)

Note: if Sx = Sy then the relative proportions of objects are preserved else the world object will be contracted or stretched in either x or y direction while displayed on output device.


Related Discussions:- Mapping of a fraction -windowing transformations

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

What is a blobby object, What is a Blobby object?  Some objects do not ...

What is a Blobby object?  Some objects do not handle a fixed shape, but change their surface characteristics in sure motions or when in proximity to other objects. That is call

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

What are the developments of cad, What are the Developments of CAD Now...

What are the Developments of CAD Now CAD packages can be linked to 3D ink jet printers which produce an actual prototype model by building up layers/slices in fine powder (suc

Explain reflection, What is reflection?  The reflection is actually the...

What is reflection?  The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.

Macintosh - hardware for computer animation, Macintosh - Hardware for compu...

Macintosh - Hardware for computer animation It was originally designed to be graphic and desktop publishing machines. Macs did not turn into which widely known till recently, a

What are the advantages of rendering by patch splitting, What are the advan...

What are the advantages of rendering by patch splitting?  i. It is fast-especially on workstations with a hardware polygon-rendering pipeline.  ii. Its speed can be varied b

2d shape primitives, 2D Shape Primitives You have already learnt to plo...

2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o

Matrix for orthographic projection, Matrix for Orthographic Projection ...

Matrix for Orthographic Projection Orthographic projections are projections into one of the coordinate planes x=0, y=0or z=0. The matrix for orthographic projection on the z=0

Application in image capture formats, Application Interlacing is utiliz...

Application Interlacing is utilized through all the analogue TV broadcast systems in recent use as: NTSC: 59.94 fields per second, 525 lines, still field drawn first

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd