Mapping of a fraction -windowing transformations, Computer Graphics

Assignment Help:

Mapping of a Fraction -Windowing Transformations

The mapping of a fraction of a world coordinate scene to device coordinates is considered to as Viewing Transformation. In common 2Dimentional viewing transformations are considered to as window to windowing transformation or viewport transformation.

1736_Mapping of a Fraction -Windowing Transformations 1.png

Figure: Windowing Transformation

We can see in above figure, here all parts of the picture which lie outside the window are clipped and the contents that lie within the widow are transferred to device coordinates. Secondly, we can also observe that while window chooses a part of the scene, viewport displays the chosen part at the desired location on the display region. While window is changed we see a dissimilar part of the scene at similar portion as viewport on display. If we modify the viewport only, we notice identical part of the scene drawn at a diverse scale or at a diverse place on the display. By successively decreasing or raising the size of the window around a part of the scene the viewport kept fixed, we can determine the effect of zoom out or in respectively on the displayed part. By mathematically, viewing transformation can be represented as V=W.N

Here,

  • V refers Viewing transformation that maps a part of world coordinate scene to device coordinates;
  • W refers to workstation transformation that maps normalized device coordinates to physical device coordinates;
  • N refers to Normalization transformation utilized to map world coordinates to normalized device coordinates.

 

Window to Viewpoint Coordinates transformation:

159_Mapping of a Fraction -Windowing Transformations 2.png

Figure: Window to Viewport Transformation

Figure as shown in above, demonstrates window-viewpoint mapping. Now, it is depicted here a point at position (Xw, Yw) in window is mapped on position (Xv, Yv) in the connected viewpoint.

Consequently, as to keep the same relative placement in the viewpoint like in the window we need:

   (xv - xvmin)/( xvmax  - xvmin)        =(xw - xwmin)/(xwmax  - xwmin)..............1(a)

   (yv - yvmin)/ (yvmax  - yvmin)       = (yw - ywmin)/(ywmax  - ywmin)................1(b)

Again arranging equation (a) and (b) of (1) we denote viewpoint position (xv, yv) which is:

{ xv = xvmin + (xw - xwmin) Sx

yv = yvmin + (yw - ywmin) Sy }..........................(2)

Here,

Sx scaling factor along x axis = (xvmax  - xvmin)/(xwmax  - xwmin)

Sy scaling factor along y axis = (yvmax  - yvmin)/(ywmax  - ywmin).........................................(3)

Note: if Sx = Sy then the relative proportions of objects are preserved else the world object will be contracted or stretched in either x or y direction while displayed on output device.


Related Discussions:- Mapping of a fraction -windowing transformations

Axis of rotation - construction of a solid, Axis of Rotation - Construction...

Axis of Rotation - Construction of a solid with a translational sweep Figure:  (a)                                                                          Figure  (b)

Explain three dimensional transformations, Explain Three Dimensional Transf...

Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to

Card or page based tools, Card or Page Based Tools : In these authoring sy...

Card or Page Based Tools : In these authoring systems, components are organized as pages of a book or a stack of cards. Thousands of pages or cards may be obtainable in the stack

Dda, differentiate between dda and bresenhams line algorithm

differentiate between dda and bresenhams line algorithm

Geometric continuity - properties of bezier curves, Geometric continuity - ...

Geometric continuity - Properties of Bezier Curves Geometric continuity is the other process to join two successive curve sections. G 0 continuity is the similar as parametri

Polygon tables - curves and surfaces, Polygon Tables - curves and surfaces ...

Polygon Tables - curves and surfaces All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set

Distinguish between mono and stereo sound, Problem: (a) Distinguish be...

Problem: (a) Distinguish between mono and stereo sound? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit rate. (c) With reference

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd