Mapping of a fraction -windowing transformations, Computer Graphics

Assignment Help:

Mapping of a Fraction -Windowing Transformations

The mapping of a fraction of a world coordinate scene to device coordinates is considered to as Viewing Transformation. In common 2Dimentional viewing transformations are considered to as window to windowing transformation or viewport transformation.

1736_Mapping of a Fraction -Windowing Transformations 1.png

Figure: Windowing Transformation

We can see in above figure, here all parts of the picture which lie outside the window are clipped and the contents that lie within the widow are transferred to device coordinates. Secondly, we can also observe that while window chooses a part of the scene, viewport displays the chosen part at the desired location on the display region. While window is changed we see a dissimilar part of the scene at similar portion as viewport on display. If we modify the viewport only, we notice identical part of the scene drawn at a diverse scale or at a diverse place on the display. By successively decreasing or raising the size of the window around a part of the scene the viewport kept fixed, we can determine the effect of zoom out or in respectively on the displayed part. By mathematically, viewing transformation can be represented as V=W.N

Here,

  • V refers Viewing transformation that maps a part of world coordinate scene to device coordinates;
  • W refers to workstation transformation that maps normalized device coordinates to physical device coordinates;
  • N refers to Normalization transformation utilized to map world coordinates to normalized device coordinates.

 

Window to Viewpoint Coordinates transformation:

159_Mapping of a Fraction -Windowing Transformations 2.png

Figure: Window to Viewport Transformation

Figure as shown in above, demonstrates window-viewpoint mapping. Now, it is depicted here a point at position (Xw, Yw) in window is mapped on position (Xv, Yv) in the connected viewpoint.

Consequently, as to keep the same relative placement in the viewpoint like in the window we need:

   (xv - xvmin)/( xvmax  - xvmin)        =(xw - xwmin)/(xwmax  - xwmin)..............1(a)

   (yv - yvmin)/ (yvmax  - yvmin)       = (yw - ywmin)/(ywmax  - ywmin)................1(b)

Again arranging equation (a) and (b) of (1) we denote viewpoint position (xv, yv) which is:

{ xv = xvmin + (xw - xwmin) Sx

yv = yvmin + (yw - ywmin) Sy }..........................(2)

Here,

Sx scaling factor along x axis = (xvmax  - xvmin)/(xwmax  - xwmin)

Sy scaling factor along y axis = (yvmax  - yvmin)/(ywmax  - ywmin).........................................(3)

Note: if Sx = Sy then the relative proportions of objects are preserved else the world object will be contracted or stretched in either x or y direction while displayed on output device.


Related Discussions:- Mapping of a fraction -windowing transformations

Steps involved in performing image based processing, QUESTION (a) Expla...

QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen

Image classification, The image classification is the process to categorize...

The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Su

What are the important properties of bezier curve, What are the important p...

What are the important properties of Bezier Curve?  It requires only four control points It always passes by the first and last control points The curve lies enti

Assumptions for area subdivision method, Assumptions for Area Subdivision M...

Assumptions for Area Subdivision Method a) ¾   Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾   Direction of projection as d= (0,0,-1) d

Rotation - 2-d and 3-d transformations, Rotation - 2-D and 3-D transformati...

Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot

Determine how many key frames does one minute animation film, How many key ...

How many key frames does one minute animation film order along with no duplications need if there are five in among for each pair of key frames?   Solution : One minute = 60 sec

Three dimensions, A triangle is having the vertices A(0,0) B(1,2) and C (5,...

A triangle is having the vertices A(0,0) B(1,2) and C (5,2).Magnify the triangle to thrice it''s size while keeping C(5,2) fixed

Define refresh rate and refresh buffer, Refresh Rate: refreshing on raster...

Refresh Rate: refreshing on raster - scan displays is carried out at the rate of 60 to 80 frames per second, although some system are designed for higher refresh rates. Sometimes,

Computer arthcther, How many 128 x 8 RAM chips are needed to provide a memo...

How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd