Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Cel Animation - Computer Animation
Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a separate part of opaque paper. After that, as it comes to shooting the animation, the various characters are overlaid upon top of the background in all frames. This technique also saves time in such the artists do not have to draw in whole frames, although rather just the parts that require to change as particular characters, yet separate parts of a character's body are put on separate pieces of transparent paper. For further knowing about this, let us have an illustration. As you want to demonstrate that an aero-plane is flying. You can sketch an aero-plane on a transparent sheet and on the other opaque sheet you can have clouds. Then, along with the opaque sheet like a background you can shift the transparent sheet over it that gives the feeling of flying aero-plane.
Such traditional methods were extended to the era of computer animation techniques and thus various animation systems are developed. We cannot say that technique is better as various techniques are used in various situations. Actually all these animation techniques are huge, although they are most useful as all of them are used together. Cel animation through itself would not assist out much if it wasn't for key frames and being capable to distribute the workload across several people. Here, let us also discuss the computer animation techniques that are in broad use, two of the classical computer animation techniques are 'frame' animation and sprite animation.
Key Frame Systems - computer animation This method is for low-level motion control. In fact these systems comprise languages that are designed simply to produce the in-between
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
determine the form of the transformation matrix for a reflection about an arbitrary line with equation y=mx+b.
are you a robot
need help in coding
Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the
To transform from the world coordinate system to viewing coordinate system you need to perform the following operations. a) Translate the viewing coordinate origin to the worl
Lossless Audio Formats: Lossless audio formats as TTA and FLAC give a compression ratio of around 2:1, sometimes extra. During exchange, for their lower compression ratio, such co
Applications of Ray Tracing Thus, you might ask, just what practical utilizes does ray tracing have: a) For vision research, simulation of real-world phenomena, b) Medica
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd