Categorization of light resources - point source, Computer Graphics

Assignment Help:

Categorization of Light resources - Point source

This is the easiest model for a light emitter. Currently rays from source obey radically diverging ways from the source position, for instant, sources like LED's or minute bulbs, that are the light sources wherein light rays originate at a point and radially diverge, that type of sources contain dimensions rather smaller as compared to the size of object like as demonstrated in the figure 2, the point source is source a.


Related Discussions:- Categorization of light resources - point source

Draw a picture in wpf dotnet programming using visio, is there any plugin a...

is there any plugin available to draw a picture in wpf dotnet programming using microsoft visio?

Explain the fundamentals of a compression, Question 1 Explain the funda...

Question 1 Explain the fundamental steps in digital image processing 2 Explain the terms reflection, complement and Translation with example diagrams 3 Explain about Imag

What are the advantages of rendering by patch splitting, What are the advan...

What are the advantages of rendering by patch splitting?  i. It is fast-especially on workstations with a hardware polygon-rendering pipeline.  ii. Its speed can be varied b

Painting and drawing, Painting and Drawing While we talk about graphic...

Painting and Drawing While we talk about graphics, we mean pictures can be either photographs or illustrations. If you want to acquire graphics into a Web page or multimedia r

Key frame systems, Ask questionkms eey frame syst #Minimum 100 words accept...

Ask questionkms eey frame syst #Minimum 100 words accepted#

Explain advantages of rendering polygons by scan line method, What are the ...

What are the advantages of rendering polygons by scan line method?  i. The max and min values of the scan were simply found.  ii. The intersection of scan lines with edges i

Object space - approaches for visible surface determination, Object Space -...

Object Space - approaches for visible surface determination The second approach as object-space that compares all objects directly along with each other inside the scene defin

Traditional animation techniques , Traditional Animation techniques as: ...

Traditional Animation techniques as: 1) Key Frames                        2) Cel Animation Formula: Required Key frames for a film = {[Time(in seconds)]

Z-buffer algorithm, How to implement z-buffer algorithm using C programming...

How to implement z-buffer algorithm using C programming

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd