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Advantages of the z-buffer method:
1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene.
2) In z-buffer algorithm or method, an arbitrary number of objects can be handled since each object is processed at one time only. The number of objects is restricted only by the computer's memory to save the objects.
3) Easily hardware implementation.
4) Online algorithm which we do not require to load all polygons at once in order to run algorithm.
Derive the common transformation of parallel projection into the xy-plane in the direction of projection d=aI+bJ+cK. Solution: The common transformation of parallel projection
Area subdivision Method - Visible Surface Detection What are the circumstances to be fulfilled, in Area-subdivision method, thus a surface not to be divided in addition? S
Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an
Characteristics of Bitmap Data: Bitmap data can take up many rooms. A CMYK A-4 size picture which is optimized for medium quality printing (150 lpi) takes up 40 Mage Bytes. Compre
what I unity of java game?
Explanation of light source by a luminance Explanation of any light source by a luminance the factors identified as: Light source explained by a luminance 1) All color as
After going through this section, you should be capable to: know the meaning of Visible-surface detection; distinguish among image-space and object-space approach for vi
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
For this assignment you will write a GUI for plotting functions. The user will supply the de?nition of a function in the variable x, the range of x and y values to be plotted and t
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