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Transformation for 3-D Rotation
Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angle of rotation θ and a centre of rotation, as P.
Though, in 3-Dimentional rotations, we require to mention the angle of rotation and the axis of rotation. Because, we have now 3-axes, so the rotation can take place about any one of these axes. Hence, we have rotation about x-axis, y-axis, and z-axis correspondingly.
Scan Line Algorithm A scan line algorithm determines the overlap intervals of the polygon with each scan line to obtain interior points of the polygon for assigning those point
Hypertext: it is conceptually very similar as regular text: it can be stored, searched, read, or edited along with a significant difference: hypertext is text along with pointers
What are the important properties of Bezier Curve? It requires only four control points It always passes by the first and last control points The curve lies enti
Implement displacement mapping and bump mapping on a sphere. The displacement can be whatever your choice. The bump map can be whatever your choice as well.
Graphics Hardware - Computer aided Design Despite with which advance graphic software you are working along with, if your output device is not well or hardware handling which
Archeology: along with the advent of the computer, the archeologist has obtained a new tool, computer animation. An object-model can be made comparatively quick and without any we
Curve segment - properties of bezier curves Note : 1) The joining point on the curve along w.r.t. the parameter based upon second derivates of Q(t) is the acceleration. Wh
Sound and Audio: Sound is a mechanical energy disturbance which propagates by matter as a wave. Sound is characterized through the various properties that are: frequency, per
What is reflection and clipping? The reflection is actually the transformation that makes a mirror image of an object. For this use some angles and lines of reflection. Cli
what is image precision in computer graphics
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