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Transformation for 3-D Rotation
Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angle of rotation θ and a centre of rotation, as P.
Though, in 3-Dimentional rotations, we require to mention the angle of rotation and the axis of rotation. Because, we have now 3-axes, so the rotation can take place about any one of these axes. Hence, we have rotation about x-axis, y-axis, and z-axis correspondingly.
What is the use of Projection reference point? In Perspective projection, the object positions are transformed to the view plane with these converged projection line and the p
De Casteljau Algorithm For computation of Bézier curves an iterative algorithm known as de Casteljau algorithm is used. The algorithm uses repeated linear interpolation.
Concept for Eliminating Hidden Lines, Surfaces or Edges To exemplify the concept for eliminating hidden-lines, surfaces or edges, see a classic wire frame model of a cube as i
Question: List five different areas of applications of computer graphics Answer: Five major areas of applications of computer graphics are: i) Study of molecular structures.
Computer Aided Design and Drafting CADD or CAD stands for Computer Aided Design and Drafting. This is different from both "draw" and "paint" programs in which measurement is c
example for desigining animation sequence
What are the advantages of Bresenham's line drawing algorithm over DDA line drawing algorithm? DDA and Bresenham algorithms both are efficient line drawing algorithm. Breaenham
Introduction of 2-D and 3-D Transformations In this, the subsequent things have been discussed in detail as given below: Different geometric transformations as transla
Image Processing Process Images are the last product of most processes in computer graphics. The ISO that is International Standards Organization explains computer graphics as
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden? Solution : Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional ar
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