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Transformation for 3-D Rotation
Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angle of rotation θ and a centre of rotation, as P.
Though, in 3-Dimentional rotations, we require to mention the angle of rotation and the axis of rotation. Because, we have now 3-axes, so the rotation can take place about any one of these axes. Hence, we have rotation about x-axis, y-axis, and z-axis correspondingly.
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
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MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an
Question: (a) Some adverts are set up only with facts and with no use on concepts/emotions. Name and explain two strengths and two weaknesses of "no use of emotions in
Rotation - 2-D and 3-D transformations Within 2-D rotation, an object is rotated via an angle θ along w.r.t. the origin. This angle is assumed to be +ive for anticlockwise rot
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Define B-Spline curve? A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by
A color histogram is a representation of the distribution of colors in an image. For digital images, a color histogram represents the number of pixels that have colors in each of a
Amiga - Hardware for computer animation Originally owned through Commodore, Amiga computers have conduct a position in the computer animation industry for many years. This is
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